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We've been running into issues in new map meme where connections that are valid, and exist since round start, are not flagged properly until an admin invokes make-powernets. Example cases of this:
Tesla setup. This is all mapped in to be 100% functional (as far as wiring goes). However, after starting the engine, power does not flow until make-powernets or a local powernet update (I presume, haven't tried) is invoked.
[NEW MAP] Multi level wires don't appear to be working correctly #2345 . Where mapped in z-wires do not move power until make-powernets is invoked. In this case, not even remaking the wires helps reliably, thus it's possible that local updates fail at times. Whether or not this is specific to z-wires should be confirmed.
changes:
Minor performance tweaks & light fixes to wall shield generators.
Added more subsystem targets to the subsystem panic verb.
Speculative fix for #2532.
Fix non-human voidsuit helmets not having a light overlay on the on-mob sprite.
Okay. Long story short.
We've been running into issues in new map meme where connections that are valid, and exist since round start, are not flagged properly until an admin invokes
make-powernets
. Example cases of this:make-powernets
or a local powernet update (I presume, haven't tried) is invoked.make-powernets
is invoked. In this case, not even remaking the wires helps reliably, thus it's possible that local updates fail at times. Whether or not this is specific to z-wires should be confirmed.@Lohikar since this is something you've worked on, could you investigate during the week?
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