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[New Map] Xenobiology Disposals #2770

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bugeso opened this issue Jun 19, 2017 · 0 comments
Closed

[New Map] Xenobiology Disposals #2770

bugeso opened this issue Jun 19, 2017 · 0 comments
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@bugeso
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bugeso commented Jun 19, 2017

Checklist before you submit an issue! Feel free to partially or fully delete this in your eventual report.

  • Do a quick key word search of the git for duplicate reports. If you find any, simply post a reply onto that issue instead! N/A
  • Please be specific in your description of the issue. Explain the desired result (what should be happening) and the actual result (what is happening). Simply stating that [something happens] is not very helpful at describing what's wrong. The Xenobiology disposals chute in the Aurora station, when used, shoots its contents all over the lab. I turned on its pressure one shift and dead slimes and monkeys flew out everywhere.
  • Have you tried reproducing the issue? If yes, steps to reproduce it would help immensely! Put things in chute, they shoot out.
  • All additional details help. Such as round ID, an admin you talked to if the issue required immediate fixing, etcetera, etcetera. Admin: Coalf ID: bO4-bz8D
@LordFowl LordFowl added this to Bugs: Mapping in New Map Jun 20, 2017
skull132 pushed a commit that referenced this issue Jun 26, 2017
Fixes the gamma solar array having too much wires
Rename airlocks in eva to voidsuit instead of hardsuit
Adds an atm near the bar counter
Fixes a missing robotic storage console in the drone room
Fixes an issue with the wizard transformation
Fixes a marking that I somehow overwrote from this pr #2662
Fixes #2796
Fixes #2798
Fixes #2797
Fixes #2770
Fixes #2792
@skull132 skull132 moved this from Bugs: Mapping to Completed in New Map Jun 26, 2017
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