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Nerfs Carp- and Eel AP and Tweaks Eel Speed #17816
Nerfs Carp- and Eel AP and Tweaks Eel Speed #17816
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lavillastrangiato
commented
Nov 18, 2023
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edited
edited
- An alternative to Adds Expedition Shotguns And Machetes to Mining #17810, after I realized editing damage values are actually really easy.
- Spectral eels and carp had their damage values and armor penetration values nerfed.
- Eels also have a reduced speed value, in keeping with the fact they are supposed to follow you at a slow and creepy pace.
- With simplemob AI being changed to be very aggressive, these will make existing on a mineral asteroid less ridiculously lethal.
- Reavers remain able to do 30 damage, in keeping with them being more rare.
!review |
I am very much against this, being huge nerfs across the board. If the problem is that miners die from simplemobs when they go mine stuff on asteroids or planets, then this PR is not the solution, as this affects much more than just the survivability of miners (event arcs, away sites, random horizon events, whatever). The proper solution to that problem, should be to reduce or remove the tougher simplemobs from spawning on asteroids or planets, or keeping them only to random ruins. That would keep these simplemobs dangerous (which is fine, some things should be dangerous), but at the same time make mining a bit more chill and easier. If this is wanted, it should be test-merged imo. |
I concur, if the issue is the survivability of the miners, something that addresses the survivability (not fighting capability) specifically should be added for the miners, instead of trivializing the risk from simplemobs with the side effect that it also affects everyone else in every other situation |
i think it's fine. it's just lowering the armour penetration so your armour actually protects you, which is literally a direct change to survivability. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
code/modules/mob/living/simple_animal/hostile/hivebots/hivebot_projectiles.dm
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code/modules/mob/living/simple_animal/hostile/hivebots/hivebot.dm
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This has been discussed by the maintainers:
- The speed nerf needs to be documented in the changelog
- Revert the changes to the hivebot beacon / hivebots -> They are primarily encountered by sec and the occurrence is reduced in Hivebots require an active person who can access an armory to spawn #17182