New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Cult runes tweaks #5311
Cult runes tweaks #5311
Conversation
return | ||
|
||
var/turf/T = get_turf(user) | ||
|
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I would add the admin-z check here aswell
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
My original plan was just to stop people from teleporting, you can still have someone write a rune in an admin z-level, like a merchant cultists sending a message or something.
@@ -30,6 +30,12 @@ var/list/sacrificed = list() | |||
if (istype(user, /mob/living)) | |||
user.take_overall_damage(5, 0) | |||
qdel(src) | |||
|
|||
var/turf/T = get_turf(user) | |||
if (T.z in current_map.admin_levels) |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I would move that to the general rune activation to not only limit the teleport rune, but all other runes aswell.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
My original plan was just to stop people from teleporting, you can still have someone write a rune in an admin z-level, like a merchant cultists sending a message or something.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Hm, I still feel that the ability to use runes on the merchant station should be completely removed.
(For the reasons explained in the topic)
If not, then the summon narnar rune should definitly be restricted.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Alright, I will make so that you can only summon nar'sie on the station levels.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Done, you now need to be on one of the station z-levels to summon nar'sie.
-you can't write runes on space or open space anymore
-teleporter runes do not work if they are on the central command level
-you can only summon nar'sie on the station's z levels
-improves the code a bit