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In addition, a couple of changes to a sound function that are only relevant to developers:
Reasoning for my changes:
The longer duration is for atmosphere. There's some rare and special moments to be had when the crew is all huddled around the centre ring as the station around is pounded by impacts.
The generally increased damage is to make things more interesting, especially for engineering, and add a bit more excitement to the round instead of meteor showers being a damp squib.
The increased explosion chance is also for interestingness, people only care about things they know about. Meteors that silently poke holes in the hull are only interesting to engineering, and don't really involve the crew. Note that the total quantity of meteor impacts is generally lower.
Advance warning, and increased effectiveness of shields, are to encourage and reward more use of this currently underused mechanic. The new sound effect adds to this, meteors crashing against the shields make quite satisfying thud noises
The overall objective with these changes is to make the event a more interesting part of a round, generate some things for engineering to do, and to encourage more RP moments among the rest of the crew in a time of shared crisis. Nothing resolves social awkwardness quite like explosions