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Deletes Skrell #5406
Deletes Skrell #5406
Conversation
I personally would not remove species items, etc. I would only remove In game reference and ability to spawn as skrell for players. |
The species items still exist in code, but are no longer available at round-start on station (e.g. voidsuits have been removed from EVA, skrell accessories have been removed from the loadout, skrellsnax have been removed from vendors and lunchboxes, etc.) This is what I refer to as a level 1 removal: Level 1, Soft removal: Species is removed, but all lore and items remain intact. See; Vox |
Why, though? Are there plans to implement something new in their place? I don't particularly care about skrell, but it's odd to me to just remove them from the game because there is no lore devs around. People still play them. They also exist currently as the only race that can play any role except humans. Are there plans to reshuffle the species availability for head roles? Skrell are supposed to be close allies to humans, unlike vaurca, who just kind of showed up one day and exist as second class citizens. |
A species without a loredev is a species frozen in time. They recieve no lore development, are involved in no lore events, and receive no new whitelists. The lifeblood of lore is motion, development. A lore that does not develop is dead. If nobody wants to become the Skrell loredev, even when faced with their removal, then I can’t imagine any of those few Skrell players cared much anyways. I also do not see the need to replace the Skrell with anything. Our current species count is arbitrary, and can be arbitrarily reduced. Regarding the lore-side of why the Skrell are no longer present, anything can be justified. If it absolutely can’t then I suppose we can remove Skrell from the lore as well. |
Is there a thread about this, then? |
"If nobody wants to become the Skrell loredev, even when faced with their removal, then I can’t imagine any of those few Skrell players cared much anyways." |
Chill out, bröther. This PR is not even a day old. It's a full month until the devmerge. This change isn't being snuck in under the cover of darkness. You have seen the coming possibility, and you have an opportunity to react. The Skrell are not being removed tomorrow, nor indeed next week. I would be equally glad to see the Skrell revived as I would be to see them deleted, I just do not think it is particularly likely. My points stand, regardless of whether you see them as excuses or reasons. |
Closing it, since it has served its purpose. |
Just in case we need it for the November merge |
Re-opening for dramatic effect. |
Closing it. A new skrell lore dev has been chosen |
Actually you'll find that the new skrell lore-dev has thumbs up'd this PR, which means it's approved, so please stop trying to break through departmental barriers and stick to your lane, Arrow. |
Heck yeah synth pride world wide glorsh did nothing wrong |
@LordFowl Have you tested the PR? If it still has some skrell presence that would be a no-no. |
This PR deletes all user-facing elements of Skrell (henceforth skrellements), primarily loadout items, vending machine items, voidsuit items, and the race itself, from being available in-game. These items and race datums still exist because presumably Skrell will not totally be removed from lore, so they have some potential use as adminbus items. However their total removal is certainly a feasible possibility given the necessary impetus.
Come November 3rd (The date of the next devmerge) it will have been over 100 days (102 specifically) since the Skrell have had a loredev, much less any development in their lore. When we were determining whether or not to remove Vaurca sometime in 2016, their loredev had been absent for far less, and even then their lore was not as infrequently updated as Skrell lore is. And to boot Vaurca barely hung on (Yes, there was a time when Vaurca nearly were removed from the server).
If Skrell will not be updated, and will not have a loredev, and will not participate in the server lore except as something to occasionally point to as a frame of reference, then why have them available in game? They are as relevant as Vox are at this point.
I do not have the stats on hand, but I can't imagine that this lore drought has down Skrell playerbase any good either. I would be surprised to see if there were even a handful of dedicated Skrell players at this point.