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Handcuffs Now Require An Aggressive Grab #7299

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merged 19 commits into from May 1, 2020
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Nerev4r
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@Nerev4r Nerev4r commented Oct 30, 2019

as above.

@Nerev4r
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Nerev4r commented Oct 30, 2019

!review

@SueTheCake
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The only way to cuff people now is by beating them unconscious, since evidently you can continue to resist even when in paincrit.

No thanks.

@FiePhi
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FiePhi commented Oct 30, 2019

The only way to cuff people now is by beating them unconscious, since evidently you can continue to resist even when in paincrit.

No thanks.

Tested with Para on a private server with a higher resist cooldown, and it's much more reasonable. People who are stunned should be feasible to arrest now. Hopefully we can make it respect pain too, but as is this will be okay. Also as a side effect, resist spam macros will not be so horrendous now.

Co-Authored-By: MarinaGryphon <ryfoxx93@gmail.com>
Co-Authored-By: MarinaGryphon <ryfoxx93@gmail.com>
code/game/objects/items/weapons/handcuffs.dm Outdated Show resolved Hide resolved
code/game/objects/items/weapons/handcuffs.dm Outdated Show resolved Hide resolved
@Nerev4r
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Nerev4r commented Nov 1, 2019

i dunno why travis.

@skull132
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skull132 commented Nov 2, 2019

Psure we already had this. And then reverted it because it was undesirable in gameplay.

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That is something that needs to be playtested on a larger scale.

@Arrow768 Arrow768 added the Test Merge Candidate The PR is eligible for test merging. label Nov 6, 2019
@MistakeNot4892
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I just want to point out as an unrelated observer that you have more commits in this PR than there are changed lines of code.

@Nerev4r
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Nerev4r commented Apr 14, 2020

slight nerf to resists

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Arrow768 commented May 1, 2020

We'll see how that goes. Might need some further tweaks after its merged (i.e. take pain/exhaustion into account when calculating if someone is able to resist).

@Arrow768 Arrow768 merged commit 3d0d55d into Aurorastation:master May 1, 2020
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10 participants