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Buffs Liver's anti-toxin power, Removes deadly shit from Vent_Clog #8130
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Aw hell. Time to get to work. |
!review |
Why are you buffing livers AND nerfing toxins? The end result is that poison will probably be nearly useless. |
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a
@@ -39,20 +39,20 @@ | |||
// Robotic organs filter better but don't get benefits from dylovene for filtering. | |||
if(BP_IS_ROBOTIC(src)) | |||
filter_effect += 1 | |||
if(getToxLoss() >= 60) //Too many toxins to process. Abort, abort. |
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120 is a number we already tried. It doesn't work because that's 2 or more fucked up organs and that's an extremely unreasonable amount of toxloss to get.
@@ -12,7 +12,7 @@ | |||
fallback_specific_heat = 0.75 | |||
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var/target_organ // needs to be null by default | |||
var/strength = 4 // How much damage it deals per unit | |||
var/strength = 2 // How much damage it deals per unit | |||
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/datum/reagent/toxin/affect_blood(var/mob/living/carbon/M, var/alien, var/removed) |
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Why? I don't think it's a good idea to blanket nerf toxins AND blanket buff the liver. That's extremely reactionary.
min_bruised_damage = 45 | ||
min_broken_damage = 65 |
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Why are you buffing these numbers? The liver is reasonably hard to hit. If anything you should be looking at organ damage dealt by inefficient filtering.
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max_damage = 70 | ||
max_damage = 80 |
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Ditto above.
Contributor seemingly left the server. Closing. |
Reagents are in a bad spot under Brainmed; Some do literally nothing now, some kill you before you can teleport to the medbay and get your head cracked open.
This should fix the source of that problem; and make the culprit stop killing innocent spacemen. The Lethality of reagents is through the roof. Something as simple as Plant-Killer, in a 30u dose, will kill someone faster than is legitimately possible to save; to say nothing of actual chemicals meant to kill someone.
There's probably going to be a feedback required, so I'll just make a thread pre-emptively, here: https://forums.aurorastation.org/topic/13764-defanged-scrubber-backflow-event-feedback/