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st not translated to uv for curves #1435

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arnold-support opened this issue Feb 20, 2023 · 3 comments · Fixed by #1578
Closed

st not translated to uv for curves #1435

arnold-support opened this issue Feb 20, 2023 · 3 comments · Fixed by #1578
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bug Something isn't working user Reported by a user

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@arnold-support
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Describe the bug
In the attached Houdini scene, you need to set the checkerboard uv set to st to get the right result.
arnold_curves.zip

@arnold-support arnold-support added the bug Something isn't working label Feb 20, 2023
@compso compso added the user Reported by a user label Mar 3, 2023
@autodesk-oss-arnold-bot
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Issue synced internally to ARNOLD-13333

@Ahmed-Hindy
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this isnt just for st/ uv, you can test it with Cd/ displayColor.
Arnold uses the new names of attributes after their conversion to their respective Pixar names.

@sebastienblor
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In my understanding that would be a different thing. Since "Cd" doesn't mean anything in arnold shaders it won't give you the expected the result. But the issue with uv/st seems to be something specific for this attribute.

sebastienblor added a commit that referenced this issue Jul 3, 2023
* Support "vertex" UV coordinates on curves in the render delegate #1435

* Improvements in the curves UVs #1435

* Ensure curves without width defined render with a default radius

* Add changelog
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4 participants