Point light should have zero radius #577
Labels
bug
Something isn't working
render delegate
Related to the Arnold Render Delegate
user
Reported by a user
Translating a point light in Solaris is setting the light LOP's base parameter
radius
to 0.5, when instead we need to ignore this when it's not a sphere light and instead set theradius
parameter on the arnoldpoint_light
instead to 0, which is the arnold default.The text was updated successfully, but these errors were encountered: