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Point light should have zero radius #577

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jhodgson opened this issue Oct 19, 2020 · 0 comments · Fixed by #578
Closed

Point light should have zero radius #577

jhodgson opened this issue Oct 19, 2020 · 0 comments · Fixed by #578
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bug Something isn't working render delegate Related to the Arnold Render Delegate user Reported by a user

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@jhodgson
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Translating a point light in Solaris is setting the light LOP's base parameter radius to 0.5, when instead we need to ignore this when it's not a sphere light and instead set the radius parameter on the arnold point_light instead to 0, which is the arnold default.

@jhodgson jhodgson added bug Something isn't working render delegate Related to the Arnold Render Delegate labels Oct 19, 2020
@sirpalee sirpalee self-assigned this Oct 19, 2020
@sirpalee sirpalee added the user Reported by a user label Oct 19, 2020
sirpalee added a commit to sirpalee/arnold-usd that referenced this issue Oct 19, 2020
sirpalee added a commit to sirpalee/arnold-usd that referenced this issue Oct 19, 2020
sirpalee added a commit to sirpalee/arnold-usd that referenced this issue Oct 20, 2020
@sirpalee sirpalee changed the title Point lights should have zero radius Point light should have zero radius Oct 20, 2020
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Labels
bug Something isn't working render delegate Related to the Arnold Render Delegate user Reported by a user
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