You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Strange, it looks like the PlayerEvent.LoadFromFile event is only triggered sometimes when a player logs in - that is where I currently do my syncing. I'm guessing there is a garbage collection type thing that unloads players that are logged off, but if a player logs on before that has run its file won't be loaded again.
Either way, I will add another sync trigger in PlayerEvent.PlayerLoggedInEvent
How to reproduce:
The element is gone, because the server doesn't send the packets over to the client.
The text was updated successfully, but these errors were encountered: