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Senpai is a UCI Chess Engine written by Fabien Letouzey
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Senpai 2.0 Copyright (C) 2014-2017 Fabien Letouzey. This program is distributed under the GNU General Public License version 3. See licence.txt for more details. --- Today is 2017-11-10. Senpai is a chess (also 960) engine that uses the UCI protocol. You need a graphical interface supporting UCI to use Senpai. Have fun with Senpai! Thanks to everybody who helped with this release: - Graham Banks - Michael Byrne - Wilhelm Hudetz - Steve Maughan (https://www.chessprogramming.net) - Daniel José Queraltó - Frank Quisinsky (http://www.amateurschach.de) - XXX (<- this line for people I forgot, sorry in advance). Greetings to all game programmers; Gens una sumus. Until my next random apparition, Fabien Letouzey (fabien_letouzey@hotmail.com). --- Compilation Senpai uses C++11. A Linux/Mac Makefile is provided. Senpai seems particularly sensitive to link-time optimisation (LTO), aka whole-program optimisation (WPO). In my experience, Clang (LLVM) is better at this than GCC. An optional preprocessor BMI definition can be provided externally (like -DBMI), or inserted in libmy.hpp In case of a portability problem, intrinsics are defined in libmy.hpp --- Known issues The halfmove-clock part of FEN is ignored. This doesn't affect game playing, but will appear if you analyse a new position that is close to a fifty-move draw.
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Senpai is a UCI Chess Engine written by Fabien Letouzey
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