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Moze Skill Reactive Armor 60% Resistance Branch (WCICATG Replacement)
Author: Stygian Emperor
Contact (email): stygianemperor at gmail dot com
Contact (Discord): 𝔖𝔱𝔶𝔤𝔦𝔞𝔫 𝔈𝔪𝔭𝔢𝔯𝔬𝔯#1500 (also try Stygian Emperor#1500)
Last Updated: November 22, 2021
Most Recent Version: 60resist 1.0.0
In Categories: Gunner Changes, Cheat Mods, Elements and Damage Types
License: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
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Moze Skill - Reactive Armor - 60% Resistance Branch (WCICATG Replacement)
OHL or B3HM (local file): Right click and "Save Link As" OHL (web loading): Create a shortcut by dragging into a folder B3HM (web loading): Right click and "Copy Link" |
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Created by Stygian Emperor
By email request from Hyper Flares - Increases the effect of the first rank of the skill by approximately 5 times in order to have 60% resistance to splash damage and 30% resistance to fire and radiation. I am not knowledgable enough to reduce the maximum number of ranks available to a skill, so ranks 2 and 3 are meant to be ignored - but I'm not going to tell anyone what to do with their cheat mods.
This is a standalone mod; only one .bl3hotfix file should be in your mod loader for Reactive Armor.
CHANGELOG
60resist v1.0.0: By email request from "Hyper Flares" - Increases the effect of the first
rank of the skill by approximately 5 times in order to have 60% resistance to splash
damage and 30% resistance to fire and radiation.
I am not knowledgable enough to reduce the maximum number of ranks available to a
skill, so ranks 2 and 3 are meant to be ignored - but I'm not going to tell anyone
what to do with their cheat mods.
This is a standalone mod; only one .bl3hotfix file should be in your mod loader for Reactive Armor.
DESCRIPTION (INNACURATE FOR 60% RESISTANCE VERSION)
Replaces Moze's tier 4 passive skill, Why Can't I Carry All These Grenades?, with a
skill that's actually useful to her at high levels: Reactive Armor, which increases
Moze's and Iron Bear's resistance to splash, fire, and radiation damage; including
self-damage.
Refer to the following chart for actual numbers, as the splash resistance varies
slightly from the value displayed in-game (except for at rank 3):
_________________________
| REACTIVE ARMOR ‡
| RESISTANCE/RANK ‡ --> off the charts! -->
(TYPE) |---1---|---2---|---3---‡--*4*--|--*5*--|--*6*--|--*7*--|--*8*--|
SPLASH | 14.3% | 25.0% | 33.3% ‡ 40.0% | 45.5% | 50.0% | 53.8% | 57.1% |
RADIATION | 6.2% | 11.8% | 16.7% ‡ 21.1% | 25.0% | 28.6% | 31.8% | 34.8% |
FIRE | 6.2% | 11.8% | 16.7% ‡ 21.1% | 25.0% | 28.6% | 31.8% | 34.8% |
*Ranks above 3 can only be legitimately attained through the Grenadier class mod.*
(From my testing, it seems like the splash and other elemental resistances stack
when hit by an elemental splash, though I'm not sure whether that's additively.)
MECHANICS
Damage resistance is calculated with diminishing returns. Formula: 1-(1/(1+Value)) where Value is a decimal (Thanks CZ47)
60resist v1.0.0 (11/22/2021): Initial release.
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