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Releases: BMCDad/orbiter-blender

Fix bug parsing material name.

04 May 22:02
ab61102
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Fixes a bug trying to parse the material name of an object with empty material slots.

Import material name option.

03 Dec 20:47
2d10986
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Pre-release

Add option for handling of material name when importing.

Linux path fix and material name parsing.

30 Nov 01:24
50209e0
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Fix for Linux texture path issue.
Parse material name parameter.

Add exclude objects hidden from render.

12 Aug 20:23
88f439a
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Adds new setting that allows you to exclude from the mesh file objects that have been marked as hidden, disabled for render.

2D Panel Support and bug fixes

09 Aug 00:25
f4cf553
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Add support for 2D panel development.
Fix issue with temp folder on MAC computers.
Fix issue with transforming normals.

v2.0.12: Attach zip file that Blender will not complain about.

07 Feb 21:38
de39d54
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No code change from previous release. Blender does not like the semantic version in the zip filename.

Add sort mode, and limit exported materials and textures.

11 Mar 00:21
b0657d8
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Add sort modes that will support exporting the groups sorted by group name.

When exporting selected objects, only those materials and textures will export.

Options to disable Y/Z axis swap in import/export.

08 Mar 15:18
a11f5a6
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Added options to disable the default action of swapping the y and z axis when importing or exporting a mesh. If disabled, the X axis will be mirrored to match the proper 'handedness' in Orbiter.

Import Export bug fixes.

07 Mar 01:44
b7ee6cf
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Import: Groups will be named using the mesh group LABEL tag. Spaces will convert to _.
Export: Textures referenced in sub-folders under Orbiter\Textures will include the proper sub-folder in the mesh file.
Export: Fixed a bug causing too many vertices (duplicates) to be created. The comparison for 'sameness' was not using a tolerance. See the 'set_normal' method in orbiter_tools.py if you feel you need to adjust that tolerance.

Export-selected objects and Import-group names.

02 Mar 23:03
4b5b2fc
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On Export adds an option that if enabled exports only selected objects. If no objects are selected then everything is exported. If false, then all objects and scenes are always exported.

On Import if a mesh group has a 'LABEL' tag, that will be used for the resulting Blender object and mesh name.