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Releases: BOLL7708/OpenVR2Key

v0.61 Fix for New Tracker Roles

18 Dec 12:02
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Pre-release

A fix for the previous experimental build, forgot to add the new tracker roles to actually be included in input handle acquisition.

Again, report any issues with this specific release in #32

v0.60 More Tracker Roles

18 Dec 11:42
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Experimental pre-release build made in response to #32

Please report any issues with this build to that thread.

Note: All Vive Tracker bindings now have the same key bound, this as the amount of roles outnumber the current amount of slots available for trackers. Rebind at your leisure.

v0.59 Fix config name when loading

15 Oct 11:51
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This is a potential fix for not properly matching config names when there are non-letter symbols in the app key. #27 #28

v0.58 More chords for Viper

25 Jun 21:47
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I thought 8 chords would be enough, apparently not. I've upped both chords and trackers to 16 slots.

Pre-release as there has only been a minimum amount of testing as of yet.

v0.57 Dashboard detection and warning

02 Apr 09:40
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The Active keys label now has a warning state for when the SteamVR dashboard is visible, which blocks input for this application and will prevent assigned keys from being triggered. It will display Blocked with an explanatory tooltip.

Also fixed a few mistakes in the Oculus Touch bindings, I'm still not sure if these work tough as I've been contacted regarding Rift S not working with this application, and I don't have a Rift S to test with.

v0.55 Vive Tracker Support

11 Apr 10:32
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I've added eight new actions, T1-8, meant for Tracker-specific bindings.
Included are power-button bindings for chest, waist, elbows, knees and feet.
This because they are the supported tracker mounting points for apps such as NeosVR and LIV.

v0.54 Fixed chords not always deactivating

09 Feb 11:33
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Apparently chords can switch which controller they are assigned to during the same on/off input cycle. This has caused a lot of problems for me personally for when I've happened to release the buttons in such an order the chord was never deactivated, this would leave me with a constantly pressed key combination. The issue should now be fixed as chords are no longer filtered like other inputs.

v0.53 Register for auto launch on first run

16 Jan 22:02
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If the application has not been used before, meaning the application manifest has not been added to SteamVR in appconfig.json yet, it will also attempt to register the application to automatically launch with SteamVR.

v0.51 Oculus Touch and Vive Controller support

19 Nov 22:58
ff34a72
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This version should have default bindings for Oculus Touch and Vive Controllers, those are the ones I had possibility to test or get tested for me. For more default bindings I'd need some people with the actual hardware to test for me.

v0.50 More controller support

15 Nov 14:30
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Pre-release

I've added untested support for Vive Controllers, Oculus Touch and Windows Mixed Reality Controllers.

This is a pre-release as I would need someone else to test if these bindings actually work, and if they make sense.
If you run any of these systems and test this release, report your success or lack thereof in this issue: #8