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Merge pull request #11085 from BabylonJS/master
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nightly (preview)
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mergify[bot] committed Sep 15, 2021
2 parents 4daa6f4 + 525320e commit 026a94d
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Showing 65 changed files with 1,665 additions and 1,435 deletions.
19 changes: 19 additions & 0 deletions dist/preview release/babylon.d.ts
Expand Up @@ -13152,6 +13152,10 @@ declare module BABYLON {
* If using a spritesheet (isAnimationSheetEnabled), defines the sprite cell height to use
*/
spriteCellHeight: number;
/**
* If using a spritesheet (isAnimationSheetEnabled), defines wether the sprite animation is looping
*/
spriteCellLoop: boolean;
/**
* This allows the system to random pick the start cell ID between startSpriteCellID and endSpriteCellID
*/
Expand Down Expand Up @@ -14120,6 +14124,8 @@ declare module BABYLON {
/** @hidden */
_initialEndSpriteCellID: number;
/** @hidden */
_initialSpriteCellLoop: boolean;
/** @hidden */
_currentColorGradient: Nullable<ColorGradient>;
/** @hidden */
_currentColor1: Color4;
Expand Down Expand Up @@ -15258,6 +15264,10 @@ declare module BABYLON {
* If using a spritesheet (isAnimationSheetEnabled) defines the last sprite cell to display
*/
endSpriteCellID: number;
/**
* If using a spritesheet (isAnimationSheetEnabled), defines wether the sprite animation is looping
*/
spriteCellLoop: boolean;
/**
* If using a spritesheet (isAnimationSheetEnabled), defines the sprite cell width to use
*/
Expand Down Expand Up @@ -52544,6 +52554,15 @@ declare module BABYLON {
right: XRHandMeshRigMapping;
left: XRHandMeshRigMapping;
};
/**
* Override the colors of the hand meshes.
*/
customColors?: {
base?: Color3;
fresnel?: Color3;
fingerColor?: Color3;
tipFresnel?: Color3;
};
};
}
/**
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4 changes: 2 additions & 2 deletions dist/preview release/babylon.js

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134 changes: 87 additions & 47 deletions dist/preview release/babylon.max.js

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2 changes: 1 addition & 1 deletion dist/preview release/babylon.max.js.map

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39 changes: 39 additions & 0 deletions dist/preview release/babylon.module.d.ts
Expand Up @@ -13542,6 +13542,10 @@ declare module "babylonjs/Particles/baseParticleSystem" {
* If using a spritesheet (isAnimationSheetEnabled), defines the sprite cell height to use
*/
spriteCellHeight: number;
/**
* If using a spritesheet (isAnimationSheetEnabled), defines wether the sprite animation is looping
*/
spriteCellLoop: boolean;
/**
* This allows the system to random pick the start cell ID between startSpriteCellID and endSpriteCellID
*/
Expand Down Expand Up @@ -14543,6 +14547,8 @@ declare module "babylonjs/Particles/particle" {
/** @hidden */
_initialEndSpriteCellID: number;
/** @hidden */
_initialSpriteCellLoop: boolean;
/** @hidden */
_currentColorGradient: Nullable<ColorGradient>;
/** @hidden */
_currentColor1: Color4;
Expand Down Expand Up @@ -15756,6 +15762,10 @@ declare module "babylonjs/Particles/IParticleSystem" {
* If using a spritesheet (isAnimationSheetEnabled) defines the last sprite cell to display
*/
endSpriteCellID: number;
/**
* If using a spritesheet (isAnimationSheetEnabled), defines wether the sprite animation is looping
*/
spriteCellLoop: boolean;
/**
* If using a spritesheet (isAnimationSheetEnabled), defines the sprite cell width to use
*/
Expand Down Expand Up @@ -54346,6 +54356,7 @@ declare module "babylonjs/XR/features/WebXRHandTracking" {
import { IDisposable } from "babylonjs/scene";
import { Observable } from "babylonjs/Misc/observable";
import { InstancedMesh } from "babylonjs/Meshes/instancedMesh";
import { Color3 } from "babylonjs/Maths/math.color";
/**
* Configuration interface for the hand tracking feature
*/
Expand Down Expand Up @@ -54424,6 +54435,15 @@ declare module "babylonjs/XR/features/WebXRHandTracking" {
right: XRHandMeshRigMapping;
left: XRHandMeshRigMapping;
};
/**
* Override the colors of the hand meshes.
*/
customColors?: {
base?: Color3;
fresnel?: Color3;
fingerColor?: Color3;
tipFresnel?: Color3;
};
};
}
/**
Expand Down Expand Up @@ -105480,6 +105500,10 @@ declare module BABYLON {
* If using a spritesheet (isAnimationSheetEnabled), defines the sprite cell height to use
*/
spriteCellHeight: number;
/**
* If using a spritesheet (isAnimationSheetEnabled), defines wether the sprite animation is looping
*/
spriteCellLoop: boolean;
/**
* This allows the system to random pick the start cell ID between startSpriteCellID and endSpriteCellID
*/
Expand Down Expand Up @@ -106448,6 +106472,8 @@ declare module BABYLON {
/** @hidden */
_initialEndSpriteCellID: number;
/** @hidden */
_initialSpriteCellLoop: boolean;
/** @hidden */
_currentColorGradient: Nullable<ColorGradient>;
/** @hidden */
_currentColor1: Color4;
Expand Down Expand Up @@ -107586,6 +107612,10 @@ declare module BABYLON {
* If using a spritesheet (isAnimationSheetEnabled) defines the last sprite cell to display
*/
endSpriteCellID: number;
/**
* If using a spritesheet (isAnimationSheetEnabled), defines wether the sprite animation is looping
*/
spriteCellLoop: boolean;
/**
* If using a spritesheet (isAnimationSheetEnabled), defines the sprite cell width to use
*/
Expand Down Expand Up @@ -144872,6 +144902,15 @@ declare module BABYLON {
right: XRHandMeshRigMapping;
left: XRHandMeshRigMapping;
};
/**
* Override the colors of the hand meshes.
*/
customColors?: {
base?: Color3;
fresnel?: Color3;
fingerColor?: Color3;
tipFresnel?: Color3;
};
};
}
/**
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19 changes: 19 additions & 0 deletions dist/preview release/documentation.d.ts
Expand Up @@ -13152,6 +13152,10 @@ declare module BABYLON {
* If using a spritesheet (isAnimationSheetEnabled), defines the sprite cell height to use
*/
spriteCellHeight: number;
/**
* If using a spritesheet (isAnimationSheetEnabled), defines wether the sprite animation is looping
*/
spriteCellLoop: boolean;
/**
* This allows the system to random pick the start cell ID between startSpriteCellID and endSpriteCellID
*/
Expand Down Expand Up @@ -14120,6 +14124,8 @@ declare module BABYLON {
/** @hidden */
_initialEndSpriteCellID: number;
/** @hidden */
_initialSpriteCellLoop: boolean;
/** @hidden */
_currentColorGradient: Nullable<ColorGradient>;
/** @hidden */
_currentColor1: Color4;
Expand Down Expand Up @@ -15258,6 +15264,10 @@ declare module BABYLON {
* If using a spritesheet (isAnimationSheetEnabled) defines the last sprite cell to display
*/
endSpriteCellID: number;
/**
* If using a spritesheet (isAnimationSheetEnabled), defines wether the sprite animation is looping
*/
spriteCellLoop: boolean;
/**
* If using a spritesheet (isAnimationSheetEnabled), defines the sprite cell width to use
*/
Expand Down Expand Up @@ -52544,6 +52554,15 @@ declare module BABYLON {
right: XRHandMeshRigMapping;
left: XRHandMeshRigMapping;
};
/**
* Override the colors of the hand meshes.
*/
customColors?: {
base?: Color3;
fresnel?: Color3;
fingerColor?: Color3;
tipFresnel?: Color3;
};
};
}
/**
Expand Down
6 changes: 3 additions & 3 deletions dist/preview release/gui/babylon.gui.js
Expand Up @@ -97,9 +97,9 @@ return /******/ (function(modules) { // webpackBootstrap
/******/ ({

/***/ "../../node_modules/tslib/tslib.es6.js":
/*!*****************************************************************!*\
!*** C:/Dev/Babylon/Babylon.js/node_modules/tslib/tslib.es6.js ***!
\*****************************************************************/
/*!************************************************************************************!*\
!*** C:/Users/raweber/Documents/GitHub/Babylon.js/node_modules/tslib/tslib.es6.js ***!
\************************************************************************************/
/*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __createBinding, __exportStar, __values, __read, __spread, __spreadArrays, __spreadArray, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault, __classPrivateFieldGet, __classPrivateFieldSet */
/***/ (function(module, __webpack_exports__, __webpack_require__) {

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