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* Very initial webGPU compilation * several blocks AND beginning of TextureBlock * textureblock step 2 * textureBlock and ConditionalBlock * FresnelBLock * More nodes * More nodes! * moar!! * introducing BabylonSL ;) * Address comments * oupsie * Cloud block * merge conflict * WorleyNoise3DBlock * Moar! * fix imports * Fix build * LightBlock step 1 * mat4x4f{X} * LightBlock step 2 * Thanks Alexis! * shadows part 2 * more shadow work! * Continue... * making slow progress * First working shadow!! * Shadow PCF works! * PCSS are in! * CSM step 0! * deploy #define * CSM step 2 * turn off UA diag for csm * csm + PCSS step 1 * Fix weird array access * Error if WGSL but not webgpu * Fog! * fragdepth and discard * triplanar + imagesource * BiPlanarBlock * matrixbuilder * fragCoord * instanceBLock * clipPlaneBLock * const input * fix build * Address comments * More fixes! * . * Fix ES6 * Fix test * fix es6 * Fix spotlight
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