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Import fix for UMD modules typing (#13624)
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* fix imports

* should be types
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RaananW committed Mar 14, 2023
1 parent c7aad88 commit b007f5a
Showing 1 changed file with 3 additions and 1 deletion.
4 changes: 3 additions & 1 deletion packages/dev/core/src/Physics/v2/physicsBody.ts
Expand Up @@ -3,11 +3,13 @@ import type { PhysicsShape } from "./physicsShape";
import { Vector3, Quaternion, TmpVectors } from "../../Maths/math.vector";
import type { Scene } from "../../scene";
import type { PhysicsEngine } from "./physicsEngine";
import type { Mesh, TransformNode, AbstractMesh } from "../../Meshes";
import type { Nullable } from "core/types";
import type { PhysicsConstraint } from "./physicsConstraint";
import type { Bone } from "core/Bones/bone";
import { Space } from "core/Maths/math.axis";
import type { TransformNode } from "core/Meshes/transformNode";
import type { Mesh } from "core/Meshes/mesh";
import type { AbstractMesh } from "core/Meshes/abstractMesh";
/**
* PhysicsBody is useful for creating a physics body that can be used in a physics engine. It allows
* the user to set the mass and velocity of the body, which can then be used to calculate the
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