Skip to content

Commit

Permalink
Nightly
Browse files Browse the repository at this point in the history
  • Loading branch information
deltakosh committed May 6, 2019
1 parent 6f15fc4 commit fb4cf8b
Show file tree
Hide file tree
Showing 19 changed files with 193 additions and 9,388 deletions.
9 changes: 9 additions & 0 deletions Playground/babylon.d.txt
Original file line number Diff line number Diff line change
Expand Up @@ -9757,11 +9757,20 @@ declare module BABYLON {
* Observable triggered before the shadow is rendered. Can be used to update internal effect state
*/
onBeforeShadowMapRenderObservable: Observable<Effect>;
/**
* Observable triggered after the shadow is rendered. Can be used to restore internal effect state
*/
onAfterShadowMapRenderObservable: Observable<Effect>;
/**
* Observable triggered before a mesh is rendered in the shadow map.
* Can be used to update internal effect state (that you can get from the onBeforeShadowMapRenderObservable)
*/
onBeforeShadowMapRenderMeshObservable: Observable<Mesh>;
/**
* Observable triggered after a mesh is rendered in the shadow map.
* Can be used to update internal effect state (that you can get from the onAfterShadowMapRenderObservable)
*/
onAfterShadowMapRenderMeshObservable: Observable<Mesh>;
private _bias;
/**
* Gets the bias: offset applied on the depth preventing acnea (in light direction).
Expand Down
Loading

0 comments on commit fb4cf8b

Please sign in to comment.