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fix mergemesh when using RH #12334

Merged
merged 2 commits into from
Apr 4, 2022
Merged

fix mergemesh when using RH #12334

merged 2 commits into from
Apr 4, 2022

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deltakosh
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We are already taking in account the worldmatrix as the vertices are transformed by it in the process
We are also inverting indices in that case

So there is no need for a side override as the mesh will be left handed

@deltakosh deltakosh enabled auto-merge (squash) April 4, 2022 16:15
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We have noticed you haven't changes the "what's new.md" file. If your update is important (a bug fix, a new feature), please make sure to update the what's new file in the base directory and commit the changes.

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Snapshot stored with reference name:
refs/pull/12334/merge

Test environment:
https://babylonsnapshots.z22.web.core.windows.net/refs/pull/12334/merge/index.html

To test a playground add it to the URL, for example:

https://babylonsnapshots.z22.web.core.windows.net/refs/pull/12334/merge/index.html#WGZLGJ#4600

To test the snapshot in the playground itself use (for example):

https://playground.babylonjs.com/?snapshot=refs/pull/12334/merge#BCU1XR#0

@deltakosh deltakosh merged commit 79445e3 into master Apr 4, 2022
@deltakosh deltakosh deleted the fix-mergemesh branch April 4, 2022 17:03
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2 participants