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Make Mesh.increaseVertices() work without uvs or normals; set default… #12559

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merged 2 commits into from
May 23, 2022

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OptiStrat
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… additional vertex per edge to 1 (as per doc).

PR discussed here.

I took the liberty of also allowing the use of Mesh.increaseVertices() on meshes with no normals. (Only uv-less meshes were discussed on the forum.) I hope that's OK.

… additional vertex per edge to 1 (as per doc).
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Please make sure to label your PR with "bug", "new feature" or "breaking change" label(s).
To prevent this PR from going to the changelog marked it with the "skip changelog" label.

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Please make sure to label your PR with "bug", "new feature" or "breaking change" label(s).
To prevent this PR from going to the changelog marked it with the "skip changelog" label.

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@sebavan sebavan requested a review from deltakosh May 23, 2022 14:27
@deltakosh deltakosh merged commit c37a351 into BabylonJS:master May 23, 2022
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3 participants