Bone IK controller: Make sure the absolute matrices are up to date #14151
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See https://forum.babylonjs.com/t/boneikcontroller-demo-broken/43211
This bug appeared after my changes to the bone class because
BoneIKController
relied on a bug in the oldBone
class, where the absolute transformation matrix had a value, but a wrong one - it contained the absolute bind matrix instead of the absolute matrix! To make sure we get up-to-date absolute matrices, we need to callskeleton.computeAbsoluteMatrices()
.