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Fixing instanced meshes and worker collisions #705

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merged 1 commit into from Sep 27, 2015

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@RaananW RaananW commented Sep 27, 2015

The mesh is added to the scene before the source mesh was even set (and
is updated later). Without checking if the sourceMesh exists it would
throw an exception at the first call of the constructor and will prevent
worker collisions to work with instances.

The mesh is added to the scene before the source mesh was even set (and
is updated later). Without checking if the sourceMesh exists, it would
throw an exception at the first call of the constructor and will prevent
worker collisions to work with instances.
RaananW added a commit that referenced this pull request Sep 27, 2015
Fixing instanced meshes and worker collisions
@RaananW RaananW merged commit b190884 into BabylonJS:master Sep 27, 2015
@RaananW RaananW deleted the instanced-mesh-fix branch September 27, 2015 20:35
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