Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Don't show skeleton viewer if isEnabled=false #8406

Merged
merged 3 commits into from Jun 18, 2020
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Jump to
Jump to file
Failed to load files.
Diff view
Diff view
1 change: 1 addition & 0 deletions dist/preview release/what's new.md
Expand Up @@ -233,6 +233,7 @@
- Fixed `AssetContainer.instantiateModelsToScene` with cloneMaterials=true and MultiMaterials to properly set the cloned submaterials ([ghempton](https://github.com/ghempton))
- Fixed wrong display when setting `DefaultRenderingPipeline.imageProcessingEnabled` to `false` ([Popov72](https://github.com/Popov72))
- Fix crash when loading a .obj file with vertex colors ([Popov72](https://github.com/Popov72))
- Fix skeleton viewer still visible when `isEnabled = false` ([Popov72](https://github.com/Popov72))

## Breaking changes

Expand Down
4 changes: 4 additions & 0 deletions src/Debug/skeletonViewer.ts
Expand Up @@ -70,6 +70,10 @@ export class SkeletonViewer {

this._isEnabled = value;

if (this._debugMesh) {
this._debugMesh.setEnabled(value);
}

if (value) {
this._scene.registerBeforeRender(this._renderFunction);
} else {
Expand Down