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5.2.0

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@bjsplat bjsplat released this 14 Apr 07:31
· 6361 commits to master since this release

Changes:

  • #12362: ktxTextureLoader: Mark _useSRGBBuffers when loading an SRGB-enabled texture format
  • #12394: DebugLayer : Accessors onNodeSelectedObservable
  • #12395: Fix #12394
  • #12392: [GUI] Skip invisible or unrenderable children in layout calculations
  • #12388: Add normal input to clear coat Block
  • #12390: [Engine] Add a flag to use opacity instead of diffuse texture for transparent shadows.
  • #12174: Unicode/emoji characters in Playground are lost upon Save
  • #12391: Fix #12174
  • #12393: Fix wrong PG key saving
  • #12387: switch sandbox to double (and fix a tiny GC issue with audio)
See More
  • #12386: [Build] include loaders and serializers in typedoc definition
  • #12385: New flag to preserve scaling when using gizmos
  • #12384: [Build] remove legacy directory
  • #12383: [Build] update package lock
  • #12373: [NME] Different selection priorities for nodes and frames dependent of marquee or click selecting
  • #12378: add overrideCloneAlphaBetaRadius to ArcRotateCamera
  • #12382: [Build] gltf2interface must be transpiled, otherwise it's not available.
  • #12377: [Playground] support debug in older versions
  • #12376: [Inspector] Add some missing onPropertyChangedObservable to inspector…
  • #12375: fix: getPositionData missing slice of vertex positions
  • #12176: Additional WebXR image tracking changes for native integration
  • #12097: WebXRImageTracking and NativeEngine changes to support image tracking in BabylonNative
  • #1032: Small fixes and improvements for input managment
  • #12332: Add support for GLTF 2.0 Serializer KHR_materials_specular
  • #12372: Fixing typings for camera detachControl
  • #12374: Physics,scene Bug fixes
  • #12369: Fix minor shader compiler issues
  • #12370: Fix babylon mesh parsing, materials were not reattached.
  • #12363: [Build] Move the local server to compile using ts-loader
  • #12367: Revert the missing fix and add some logs
  • #12365: Add support for Iridescence in PBR and GLTF
  • #12366: Reset cached vertex data after CPU skinning is turned off
  • #12361: make param defaults explicit for function getPositionData
  • #12354: [NME] Prevent alt+click shortcut to drop elbow on complex node connections
  • #12359: Fix #12354
  • #12356: Fix default settings in video texture
  • #12357: [Playground] Avoid double loading a scene when the playground is saved.

This list of changes was auto generated.