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6.41.1

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@bjsplat bjsplat released this 06 Feb 17:18
· 626 commits to master since this release

Changes:

  • #14765: Particle systems: add support for fog
  • #14768: ShaderMaterial: add support for fog
  • #14767: Ray: use an epsilon when calculating ray/triangle intersections
  • #14766: Move core to es2020 as well
  • #14764: Camera: Add hasMoved property
  • #14763: Morph targets: Add missing morph count uniforms to some renderers/materials
  • #14762: Misc updates for RSM & WebGPU timestamp queries
  • #14761: Allow loading .ply with loadFileAsync
  • #14760: Add the code inspection to enable unity toolkit
  • #14752: Havok Heightmaps
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  • #14759: Clear world scale observers correctly
  • #14757: Vision OS missing enabledFeatures
  • #14755: Use shader material written in wgsl as shadow depth wrapper
  • #14754: Unity Toolkit Workaround

This list of changes was auto generated.