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For some texture formats are converted to RGBA8 or RGBA32F before computing mipmaps because of bgfx limitations. Add support for most(all?) texture formats.
Related : #1391
For some texture formats are converted to RGBA8 or RGBA32F before computing mipmaps because of bgfx limitations. Add support for most(all?) texture formats.
see
BabylonNative/Plugins/NativeEngine/Source/NativeEngine.cpp
Line 214 in efb8fb2
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