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3DSMax exporter to avoid negative frame index for animation #1019

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merged 2 commits into from
Nov 12, 2021

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pandaGaume
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When 3DSMax user put a negative frame time into Animation, the exporter did not export the this animation correctly. We put a simple guard to limit the frame index to zero and avoid negative values. fix #1013.

@pandaGaume pandaGaume merged commit 1c0d6f9 into BabylonJS:master Nov 12, 2021
@pandaGaume pandaGaume deleted the Guard-negative-frame-index branch November 12, 2021 19:07
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Cannot export animation keyframes that are targeting morph modifier in 3DS Max
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