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Support signed byte and ushort vertex buffer attribute types #16

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merged 3 commits into from
May 11, 2021

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Alex-MSFT
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@Alex-MSFT Alex-MSFT commented May 10, 2021

This PR adds support for signed byte and ushort vertex buffer attribute types. This has been tested on Mac OSX, Android, iOS, and Windows via D3D11, which are what is needed for BabylonNative. Other formats are not fully tested as of this change.

This is one part of addressing BabylonJS/BabylonNative#729

include/bgfx/c99/bgfx.h Show resolved Hide resolved
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