Fix two bugs with secondary hovering #129
Merged
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Either just primary points, just secondary points, or both could be selected, and all 3 cases need to be handled. The
WeaponTreeValue::SecBankPoint(bank_idx - primary_banks, point_idx))))
case is only necessary if both are displayed, where the secondary bank indices are appended after the primary ones, otherwise the bank index should be used as is. Also for lollipop hovering purposes, the 3 cases also have to be separated. Can't hover things that aren't being displayed.