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tilemap.nel
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tilemap.nel
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package tilemap
// Turns off rendering and loads a map.
def load: begin
// Argument: Tileset Pointer. Should be page-aligned (low byte of 0x00), and pointing to the top-left page of the tileset.
let ptr_lo = t0
let ptr_hi = t1
let ptr = ptr_lo
// Argument: Map Source Pointer.
let map_lo = t2
let map_hi = t3
let map = map_lo
// Argument: Nametable index 0..3
let nametable_index = t4
// Local: Current Map Source Pointer.
let src_lo = t5
let src_hi = t6
let src = src_lo
// Local: Current Column.
let column = t7
// Local: Combined Tile Attributes.
let combined_attr = t8
let TILE_ADDRESS = ppu.NAMETABLE_BASE
let ATTR_ADDRESS = (ppu.NAMETABLE_BASE + ppu.NAMETABLE_ATTRIBUTE)
// Turn off the PPU.
a: get #0, put @ppu.ctrl, put @ppu.mask
// Read PPU status to reset its state.
a: get @ppu.status
// Now setup the PPU for copying tiles.
a: get @nametable_index, shl, shl, add #>TILE_ADDRESS, put @ppu.address, get #<TILE_ADDRESS, put @ppu.address
// Setup the source pointer.
a: get @map_lo, put @src_lo, get @map_hi, put @src_hi
// Initialize the loop counter.
x: get #0
repeat
y: get #0
// Move the pointer to the top-right tiles.
@ptr_hi: inc
// Copy top.
repeat
// Save the column
y: put @column
// Get the metatile index for this column, and put it into y.
a: get @[src][y], put y
// Move the pointer back to the top-left tiles.
@ptr_hi: dec
a: get @[ptr][y], put @ppu.data
// Move ptr to the top-right tiles.
@ptr_hi: inc
a: get @[ptr][y], put @ppu.data
// Get the column back, and increment.
// If we've done this 16 times, stop -- we've finished the row.
y: get @column, inc, cmp #16
until zero
y: get #0
// Move ptr to bottom-right.
@ptr_hi: inc, inc
// Copy bottom. See column_top_loop for the gist of things.
repeat
y: put @column
a: get @[src][y], put y
@ptr_hi: dec
a: get @[ptr][y], put @ppu.data
@ptr_hi: inc
a: get @[ptr][y], put @ppu.data
y: get @column, inc, cmp #16
until zero
// Advance the source by one row.
a: get @src, add #16, put @src
// Move ptr back to top-left again.
a: get @ptr_hi, sub #3, put @ptr_hi
// Repeat until 15 rows have been copied.
x: inc, cmp #15
until zero
// Read PPU status to reset its state.
a: get @ppu.status
// Now setup the PPU for copying attributes.
a: get @nametable_index, shl, shl, add #>ATTR_ADDRESS, put @ppu.address, get #<ATTR_ADDRESS, put @ppu.address
// Setup the source pointer, advanced by one row.
a: get @map_lo, add #16, put @src_lo, get @map_hi, put @src_hi
// Set the pointer to attributes.
a: get @ptr_hi, add #4, put @ptr_hi
// Initialize the row counter x.
x: get #0
repeat
y: get #0
repeat
// Save the column
y: put @column
// Decrease the source by one row.
a: get @src, sub #16, put @src
// Get the metatile index for this column, and put it into y.
a: get @[src][y], put y
// Get the attribute for this column.
// xxxxxxAA -> 000000AA
a: get @[ptr][y], and #3
// Save attribute.
a: put @combined_attr
// Get the column back.
y: get @column, inc
// Get the metatile index for this column, and put it into y.
a: get @[src][y], put y
// Get the attribute for this column and combine with the existing attribute.
// xxxxxxBB -> 0000BBAA
a: get @[ptr][y], and #3, shl, shl, or @combined_attr
// Save combined attribute.
a: put @combined_attr
// Advance the source by one row.
a: get @src, add #16, put @src
// Get the column back.
y: get @column
// Get the metatile index for this column, and put it into y.
a: get @[src][y], put y
// Get the attribute for this column and combine with the existing attribute.
// xxxxxxCC -> 00CCBBAA
a: get @[ptr][y], and #3, shl, shl, shl, shl, or @combined_attr
// Save combined attribute.
a: put @combined_attr
// Get the column back.
y: get @column, inc
// Get the metatile index for this column, and put it into y.
a: get @[src][y], put y
// Get the attribute for this column and combine with the existing attribute.
// xxxxxxDD -> 000000DD
a: get @[ptr][y], and #3
// Rotate 3 times, because rotation is 9-bit due using the carry.
// Unset carry, so that the first bit is 0.
// c:0 000000D -> c:0 DD000000
p: unset carry
a: ror, ror, ror
// DD000000 -> DDCCBBAA
a: or @combined_attr
// Write to PPU.
a: put @ppu.data
// Get the column back, increment, and check if we've done 16 columns yet.
y: get @column, inc, inc, cmp #16
// If we have remaining columns, repeat
until zero
// Advance the source by two rows.
a: get @src, add #32, put @src
// Increment the row counter.
x: inc, cmp #7
// If we have no remaining rows, we're done.
until zero
y: get #0
// Decrease the source by one row.
a: get @src, sub #16, put @src
repeat
// Save the column
y: put @column
// Get the metatile index for this column, and put it into y.
a: get @[src][y], put y
// Get the attribute for this column.
// xxxxxxAA -> 000000AA
a: get @[ptr][y], and #3
// Save attribute.
a: put @combined_attr
// Get the column back.
y: get @column, inc
// Get the metatile index for this column, and put it into y.
a: get @[src][y], put y
// Get the attribute for this column and combine with the existing attribute.
// xxxxxxBB -> 0000BBAA
a: get @[ptr][y], and #3, shl, shl, or @combined_attr
// Write to PPU.
a: put @ppu.data
// Get the column back, increment, and check if we've done 16 columns yet.
y: get @column, inc, inc, cmp #16
// If we have remaining columns, repeat
until zero
return
end
// Loads in a tile column of the map for scrolling.
def update_tile_buffer: begin
// Argument: Tileset pointer. Should be page-aligned (low byte of 0x00), and pointing to the top-left page of the tileset.
let ptr_lo = t0
let ptr_hi = t1
let ptr = ptr_lo
// Argument: Map source pointer.
let map_lo = t2
let map_hi = t3
let map = map_lo
// Argument: Current column.
let column = t4
// Argument: Destination pointer
let dest_lo = t5
let dest_hi = t6
let dest = dest_lo
// Local: Current tile from source.
let tile = t7
// Initialize the row counter.
x: get #0
repeat
y: get @column
a: get @[map][y], put @tile, put y
// Copy top-left tile
a: get @[ptr][y]
y: get #0
a: put @[dest][y]
@dest: inc
@ptr_hi: inc
// Copy top-right tile
y: get @tile
a: get @[ptr][y]
y: get #0
a: put @[dest][y]
@dest: inc
@ptr_hi: inc
// Copy bottom-left tile
y: get @tile
a: get @[ptr][y]
y: get #0
a: put @[dest][y]
@dest: inc
@ptr_hi: inc
// Copy bottom-right tile
y: get @tile
a: get @[ptr][y]
y: get #0
a: put @[dest][y]
@dest: inc
// Move ptr back to top-left again.
a: get @ptr_hi, sub #3, put @ptr_hi
// Advance the source by one row.
a: get @map, add #16, put @map
// Repeat until 15 rows have been copied.
x: inc, cmp #15
until zero
return
end
// Loads in an attribute column of the map for scrolling.
def update_attribute_buffer: begin
// Argument: Tileset pointer. Should be page-aligned (low byte of 0x00), and pointing to the attribute page of the tileset.
let ptr_lo = t0
let ptr_hi = t1
let ptr = ptr_lo
// Argument: Map source pointer.
let map_lo = t2
let map_hi = t3
let map = map_lo
// Argument: Current column.
let column = t4
// Argument: Destination pointer
let dest_lo = t5
let dest_hi = t6
let dest = dest_lo
// Local: Current tile from source.
let combined_attr = t7
// Initialize the row counter.
x: get #0
repeat
// Get the column
y: get @column
// Get the metatile index for this column, and put it into y.
a: get @[map][y], put y
// Get the attribute for this column.
// xxxxxxAA -> 000000AA
a: get @[ptr][y], and #3
// Save attribute.
a: put @combined_attr
// Get the column back.
y: get @column, inc
// Get the metatile index for this column, and put it into y.
a: get @[map][y], put y
// Get the attribute for this column and combine with the existing attribute.
// xxxxxxBB -> 0000BBAA
a: get @[ptr][y], and #3, shl, shl, or @combined_attr
// Save combined attribute.
a: put @combined_attr
// Advance the source by one row.
a: get @map, add #16, put @map
// Get the column back.
y: get @column
// Get the metatile index for this column, and put it into y.
a: get @[map][y], put y
// Get the attribute for this column and combine with the existing attribute.
// xxxxxxCC -> 00CCBBAA
a: get @[ptr][y], and #3, shl, shl, shl, shl, or @combined_attr
// Save combined attribute.
a: put @combined_attr
// Get the column back.
y: get @column, inc
// Get the metatile index for this column, and put it into y.
a: get @[map][y], put y
// Get the attribute for this column and combine with the existing attribute.
// xxxxxxDD -> 000000DD
a: get @[ptr][y], and #3
// Rotate 3 times, because rotation is 9-bit due using the carry.
// Unset carry, so that the first bit is 0.
// c:0 000000D -> c:0 DD000000
p: unset carry
a: ror, ror, ror
// DD000000 -> DDCCBBAA
a: or @combined_attr
// Write to destination.
y: get #0
a: put @[dest][y]
@dest: inc
// Advance the source by one row.
a: get @map, add #16, put @map
// Increment the row counter.
x: inc, cmp #7
// If we have no remaining rows, we're done.
until zero
// Get the column
y: get @column
// Get the metatile index for this column, and put it into y.
a: get @[map][y], put y
// Get the attribute for this column.
// xxxxxxAA -> 000000AA
a: get @[ptr][y], and #3
// Save attribute.
a: put @combined_attr
// Get the column back.
y: get @column, inc
// Get the metatile index for this column, and put it into y.
a: get @[map][y], put y
// Get the attribute for this column and combine with the existing attribute.
// xxxxxxBB -> 0000BBAA
a: get @[ptr][y], and #3, shl, shl, or @combined_attr
// Write to destination.
y: get #0
a: put @[dest][y]
return
end
// Draws a scroll buffer's tiles offscreen. Should be called during NMI.
def draw_tile_buffer: begin
// Argument: 16-bit camera position
let camera_x_lo = t0
let camera_x_hi = t1
// Argument: The buffer to copy from.
let src_lo = t2
let src_hi = t3
let src = src_lo
// Argument: The direction to move.
let direction = t4
a: get @direction
if zero then
a: get @camera_x_hi, and #1, xor #1
else
a: get @camera_x_hi, and #1
end
a: shl, shl, add #0x20, put @camera_x_hi
a: get @camera_x_lo, shr, shr, shr, put @camera_x_lo
// Check if this is an even or odd column.
a: and #1
if not zero then
@src: inc
end
a: get #ppu.CTRL_VRAM_STEP_Y, put @ppu.ctrl
a: get @ppu.status
a: get @camera_x_hi, put @ppu.address, get @camera_x_lo, put @ppu.address
y: get #0
repeat
a: get @[src][y], put @ppu.data
y: inc, inc, cmp #60
until >=
return
end
// Draws a scroll buffer's attributes offscreen. Should be called during NMI.
def draw_attribute_buffer: begin
// Argument: 16-bit camera position
let camera_x_lo = t0
let camera_x_hi = t1
// Argument: The buffer to copy from.
let src_lo = t2
let src_hi = t3
let src = src_lo
// Argument: The direction to move.
let direction = t4
a: get @direction
if zero then
a: get @camera_x_hi, and #1, xor #1
else
a: get @camera_x_hi, and #1
end
a: shl, shl, add #0x23, put @camera_x_hi
a: get @camera_x_lo, shr, shr, shr, shr, shr, add #0xC0, put @camera_x_lo
a: get @ppu.status
y: get #0
repeat
a: get @camera_x_hi, put @ppu.address, get @camera_x_lo, put @ppu.address
a: get @[src][y], put @ppu.data
a: get @camera_x_lo, add #8, put @camera_x_lo
y: inc, cmp #8
until =
return
end
end