The following is required to run this code:
- a C++ compiler
- SDL 1 + SDL_image1.2 librairies
On Linux distribution:
- Open a terminal
- (To install SDL dependancies) sudo apt install libsdl1.2-dev libsdl-image1.2-dev
- Clone this project on a local repository
- Move to the project repository
- Enter make into the console
Once these steps are done, the code is compiled and you can run it entering:
- ./bin/mainLink
It is possible to edit the file data/mapZelda.txt to initialize the game at your convience (Size of map and/or different tile locations).
If you have any question or suggestion or if you want to report a bug, please do it via the GitHub issues. Thanks for that, this would greatly help us to improve this code.