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[0.7.6.14] STABLE. 13 Reduce enemy limits. Fix ch12 bulwarker spawn a…
…nd syphax fight. LR Add DLC option. Reduce equipment and adornment pools in shops. Allow for duplicate equipment
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Original file line number | Diff line number | Diff line change |
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@@ -723,7 +723,7 @@ private int GetMaxCountAllowed() | |
{ | ||
0 => 0, | ||
1 => 0, | ||
2 => 40, | ||
2 => 36, | ||
_ => 16, | ||
}; | ||
} | ||
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@@ -1,11 +1,8 @@ | ||
0.7.5 Changelog: | ||
-Added TP border rando | ||
-Added run speed multiplier | ||
-Added equipment stat and passive rando | ||
-Added new CP cost options and overall CP cost multiplier | ||
-Replaced quit game text with softlock text | ||
-Improved item location documentation | ||
-Fixed Ch 2 looping | ||
-Fixed Ch 10 enemy rando crash | ||
-Fixed incorrect item names | ||
-Pressing enter to save custom presets is possible now | ||
0.7.6 Changelog: | ||
-Added a new shortcut to return to the Lindblum to get out of previously softlocking areas (L3+R3+R1) | ||
-Fixed softlock/freeze when selecting Quit to title | ||
-New enemy rando system. Base option will also replace enemies on the field 1-to-1 for the area. Additional options are available to randomize enemies individually | ||
-Mission enemies can now be unique rather than pulling a random enemy from the area | ||
-Moved enemies which can hover to their own pool (uhlans, chonchons, etc) | ||
-Improved load and save times | ||
-Various enemy rando crash fixes |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,8 +1,6 @@ | ||
0.7.5 Changelog: | ||
-Added random equipment upgrading, available from the start | ||
-Added all upgrade materials to shops and reduced their prices | ||
-Improved equipment stat rando | ||
-Improved selection of key items and bosses for randomization | ||
-Reverted Final Day Sets fight to vanilla to avoid softlock | ||
-Fixed Saint's Crux softlock | ||
-Pressing enter to save custom presets is possible now | ||
0.7.6 Changelog: | ||
-Added junk item range and category swap flags | ||
-Changed gil and EP prices for items | ||
-Reduced the adornment pool to avoid clutter | ||
-Added upgrade materials to the pool | ||
-Added an option to include DLC equipment in the pool |
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