Skip to content

Releases: BastianBlokland/componenttask-unity

v1.8.2

26 Nov 17:15
Compare
Choose a tag to compare

Changes:

  • Update latest supported Unity version to 2019.2.13f1.
  • Workaround for #20 .

v1.8.1

09 Nov 12:38
Compare
Choose a tag to compare

Change to a semver version number.

v1.8

28 Jul 15:55
Compare
Choose a tag to compare

Changes:

  • Add .meta files for root level objects (Unity does not like it when those are missing).

v1.7

28 Jul 15:21
Compare
Choose a tag to compare

Changes:

  • Improved documentation.

v1.6

27 Jul 15:54
Compare
Choose a tag to compare

Changes:

  • Unpack ‘System.AggregateException’ in diagnostic logging.

v1.5

27 Jul 12:50
Compare
Choose a tag to compare

Changes:

  • Fix not logging 'Pause' diagnostic when disabling gameobject in synchronous part of task.
  • Fix incorrect ‘name’ in ‘InactiveComponentException’.
  • Fix not allowing to start tasks on components that have not had ‘OnEnable’ called.

v1.4

27 Jul 10:10
Compare
Choose a tag to compare

Changes:

  • StartTask(...) now throws when called on a disabled gameobject or component.

v1.3

26 Jul 19:24
Compare
Choose a tag to compare

Changes:

  • Add diagnostic logging debugging feature (Enable by setting the TaskRunOptions.DiagnosticLogging or the global ComponentTask.Config.GlobalDiagnosticsActive boolean).

v1.2

24 Jul 12:07
Compare
Choose a tag to compare

Changes:

  • Keep executors after work is done. Reason is that someone could capture the execution context and post work later, and we should support that case (as long as the runner is still alive).

v1.1

23 Jul 21:06
Compare
Choose a tag to compare

Changes:

  • Add UpdateWhileComponentDisabled runtime option.
  • TaskRunners are now removed when they have finished their work.