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Engine Room Redesign #4318

Merged
merged 4 commits into from
Jan 20, 2014
Merged

Engine Room Redesign #4318

merged 4 commits into from
Jan 20, 2014

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ElArGee
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@ElArGee ElArGee commented Jan 19, 2014

Based on this thread: http://baystation12.net/forums/viewtopic.php?f=5&t=9528 and this thread: http://baystation12.net/forums/viewtopic.php?f=5&t=9467

Changes:

  • Added engine monitoring room
  • Tweaks to the engine room
  • Engine room taken off main power grid - power now regulated by SMES
  • Added directional sprites to pod doors - you can now make horizontal blast doors
  • Tweaked pod door code to render under glass window draw layer when open, but on top while closed (I may add this to firedoors too)
  • Added Supermatter user manual sprite
  • Made engineering storage area overlay sprite transparent
  • Fixed a few other mapping errors in the engineering wing

- Added monitoring room
- Changed airlock
- Moved SMES to engineering bay
- Fixed a few other mapping errors in the engineering wing
- Added a few Engineering areas, and moved one from the Rust files
- Made the "Engineering Storage" area overlay sprite transparent
- Added directional pod door sprites
- Made pod doors change draw layer when they open and close
   - Pod doors draw behind the glass layer when open
   - Pod doors draw in front of the glass layer when closed
@ElArGee
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ElArGee commented Jan 19, 2014

Reapplied my changes to the latest dev map.

I also found out what rebase does - no more "merge" commits in PR's \o/

@Ccomp5950
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Went ahead and pulled this on my test server, everything looks awesome.

Very good job!

comma added a commit that referenced this pull request Jan 20, 2014
@comma comma merged commit 5a8eb3c into Baystation12:dev Jan 20, 2014
@ElArGee ElArGee deleted the engineroom branch January 21, 2014 08:36
@ElArGee ElArGee mentioned this pull request Jan 21, 2014
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3 participants