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[Standby] Dev freeze 0.1.9 staging #4484
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added antag options menu. added ability to choose where a syndicate uplink is installed.
Made after DNA2 hit /vg/'s main server after no one tested anything. * Gene activation/deactivation made modular, refactors domutcheck. * Standardized genetics disks and injectors a bit in response to buffer corruption issues. (Untested) * Lots of major bug fixes. * Skin tones fixed. Still needs further testing. All I did was mess around with monkeys.
* Add dynamic loading of poster designs (untick group in DM to remove, no more toggles) * Fixes wirecutters duping posters * Fixes dropped posters not being placeable.
* NanoUI now finds and sends it's assets to the client (css, images, javascript and templates). Part of my effort to make creating NanoUIs as simple as possible. This removes the need to add new NanoUI assets (such as templates) to the client send_resources proc.
* Made NanoUI caching code neater, added check for directories (which are ignored). * Moved SET to between MIN and MAX on SMES UI.
* Created new APC UI * Tweaked Chem Master UI width.
NanoUI assets are now sent to the client automatically.
* Added Canister, Tank & Tank Transfer Value NanoUIs.
Mixing paint
BS12 posters
Canister, Tank & Tank Transfer Value NanoUIs.
Chem grenade fix
PDA bombs are now more balanced and random.
0.1.9 Staging (2/14/14) [And I'll form the head!]
- Restored "steam" code to chem grenades to handle grenades that don't have any reagents in them that react i.e. water grenades. (I removed it thinking it was only in there for handling foam reagents, but it seems it has more uses.) This splashes the surrounding area in whatever reagents were leftover in the grenade after all reactions have occurred.
Chem grenade fix - again
Code cleanup for traitors
Supermatter will stop processing when it's in space.
Quick fix for PDAs
- removed double windows - added pipe dispensers - removed one rogue wire - rearranged the atmos monitoring room based on forum feedback - changed radiation collector blast doors to same switch network - tweaked poddoor New() function so they render over glass if closed at round start - setup engine room pipe network to neutralize the SM at round start - it now cools the nitrogen in the chamber - added extra functionality to advanced airlock "purge" and "secure" buttons - made a few tweaks to airlock/door controller NanoUI
Various fixes
- updated update_icon() for pipes and manifolds to change the color instead of the sprite - updated subtypes to use global defines for colors instead of hard coded html refs - added an alpha tweak to hidden pipes for the sake of mapping (DM doesn't render semi-transparent icons correctly, but it does handle var/alpha tweaks) - this is overridden when the pipe is spawned in the game world with New() (Thinking about it, we could potentially do away with the transparent pipe sprites by just using the alpha variable. May do this later.) - fixed pipe painter - unwrenched pipes now inherit their source pipe color, and also inherit it when reattached to a pipe network again
- Fixed lighting issues in dorms (added APC to bedroom area, also gave cryo storage and dorm bedrooms their own area subtypes so light switches don't conflict anymore) - Fixed 0-2 cable "pixel_y = 1" offset (it was making a 1 pixel gap between south-to-end cables on the map) - Replaced research outpost piping with new subtypes - Fixed a broken air supply pipe running to the research outpost auxiliary storage area - Replaced a few plating turfs in space with airless platings
Oops. Thanks Segrain.
- Fixed a few closets not adding items to their contents at round start (wardrobes have the same issue, but I've already fixed them on master)
Dev-freeze fixes
…v-freeze Conflicts: code/ATMOSPHERICS/pipes.dm code/game/dna/genes/powers.dm code/game/objects/items/devices/PDA/PDA.dm
Spooky Ghost Gun Fix
…v-freeze Conflicts: code/modules/reagents/Chemistry-Reagents.dm
- Fixed missing camera c-tags. - Fixed camera orientations.
Minor camera fix
NullSnapshot
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Feb 28, 2014
[Standby] Dev freeze 0.1.9 staging
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Fun changes!
Antags now have no objectives and are allowed to have all the funs! 8813123
NanoUI for APCs + All kinds of new backend changes for NanoUI (87c246f / 214fbee / c9191fa)
Engine room redesign (#4318)
New Posters and removal of TG posters (#4277)
Mixing paint (#4276)
Supermatter updates (#4303)
Multi-Z level support (#4309)
Dionaea updates and IPC (new species) creation (#4352)
New...newer shuttle (#4367)
New Airlock controller and UI (#4408)
and much more!