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Sleeker escape shuttle, new tiles, minor map changes #4367

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merged 3 commits into from
Feb 2, 2014

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RavingManiac
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Escape shuttle replaced with sleeker, nicer-looking shuttle: http://i.imgur.com/Swwt0k9.png

Previous draft: http://i.imgur.com/7ldNyu1.png

Added swall_floor_f5, swall_floor_f6, swall_floor_f9 and swall_floor_f10, which are smooth interior shuttle wall corners. Shuttles modified to use these instead of the blocky corners or two different overlaid turfs.

Notice board added to engineering.

Added swall_floor_f5, swall_floor_f6, swall_floor_f9 and swall_floor_f10, which are smooth interior shuttle wall corners. Shuttles modified to use these instead of the blocky corners or two different overlaid turfs.

Notice board added to engineering.
@mloc
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mloc commented Feb 1, 2014

This seems to have significantly less capacity than before, but that mightn't be an issue.
Looks good otherwise.

@Asanadas
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Asanadas commented Feb 1, 2014

Those internal crates in the back will be a nightmare to move and fight. Just line the far ese wall with internal lockers. That will be more visually pleasing and accessible during gameplay.

@ZomgPonies
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No even better, use the emergency o2 WALL cabinets, so they don't get in the way.

@ElArGee
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ElArGee commented Feb 2, 2014

Yea, also in favor of o2 wall cabinets.

May I suggest swapping those block walls in the cockpit with "swallc3" and "swallc4"?

Overall though I quite like this asymmetric design.
Have you tested leaving the station in this shuttle yet? If not, I recommend you do, you may find the trip quite interesting.

@Ccomp5950
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Eh,I don't like the design, it appears I'm in the minority on this though.

Wall emergency lockers now contain two breath masks and two emergency oxygen tanks.

Emergency ration crates contain two boxes of donk-pockets. The escape shuttle has two crates at the back.
@RavingManiac
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Shuttle modified according to feedback: http://i.imgur.com/Swwt0k9.png

comma added a commit that referenced this pull request Feb 2, 2014
@comma comma merged commit 9ba4bce into Baystation12:dev Feb 2, 2014
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7 participants