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CNWSItem::SaveContainerItems no longer functions as during Bioware 1.69 #199
Comments
Still busted as of 2021. |
Same problem occurs with the Linux (Ubuntu) version of EE on Steam. It is presumably global for EE regardless of OS. |
Same problem linux (ubu) and win10 ee beam/steam/gog |
I second this. |
Please do fix it. |
Please fix this. |
Please fix this |
Please fix this. |
We need this fixed please! |
Could we get this fixed please. |
Still not fixed as of June 20, 2021. It's been 8 months. Pretty please fix it? |
Beamdog, please fix this. |
Fix this please. |
Here for the one year anniversary of this report. Please fix this |
Considering .33 was "the last update for awhile," I think this ship has sailed. |
This seriously needs a fix, it's frankly kind of ridiculous to introduce and then leave this kind of issue in production. |
How is this still not fixed? |
It's been a year now. This is, frankly, ridiculous. It's also something I'll be remembering for any future Beamdog releases. |
Fix this please |
Please, fix! |
Please fix, this needs to happen. |
Could we please get this fixed |
Please fix |
This is still a serious issue, Beamdog. |
In agreement with everyone here. Please fix it. So, this bug has been around a whole year, huh? Well, #155 has been around since August 30, 2006. That was when BioWare released Patch 1.68 for Neverwinter Nights. If you have not done so already, I cordially invite you all to take a look at my report. Please let me, and especially let the devs, know what you think of that issue. Have a blessed day, be safe, and stay healthy. Thank you for reading. Happy, healthy (both mentally and physically) gaming to all. |
Please fix. |
Exporting object state with character export was an exploit, not a feature, and will not be reinstated. Organic sqlite implementation supplants this requirement. |
Bullshit.
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Closed #199 <#199> as not
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To Reproduce
Store item inside container possessed by a PC.
SetLocal on that object
Export PC
Load into another module
In 1.69, the Var is readable.
In EE, the Var has been deleted.
Specifics
If needed, describe the bug
CNWSItem::SaveContainerItems previously just passed false to SaveItem() and retained local ints stored on items in containers. The Player Resource Consortium is built on this functionality, but at some point in the previous year, it was changed to wipe locals. This effectively breaks the entirety of the PRC. We also were not the originators of this code for use during development, which likely means unmaintained content is also damaged.
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