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# TeamTalk client example written in C++ | ||
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This client example asks for log in details and records all conversations to | ||
.wav files. The example needs to use an administrator account in order to | ||
record conversations in all channels. In other words the client example | ||
intercepts voice conversations on the server using the intercept subscription. |
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# TeamTalk client example written in Rust | ||
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This client uses the **teamtalk_rust** library and works the same as | ||
**ttserverlog**. |
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# TeamTalk C-API header files and libraries | ||
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Copy TeamTalk.h (and TeamTalkSrv.h in TeamTalk 5 Professional SDK) to | ||
this directory along with the libraries. The files are located in the | ||
`Library/TeamTalk_DLL` folder of the [TeamTalk 5 | ||
SDK](http://bearware.dk/?page_id=419). | ||
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TeamTalk.h contains the API for creating a TeamTalk client | ||
application. | ||
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TeamTalkSrv.h contains the API for creating a TeamTalk server | ||
application. The TeamTalk server API is only available in [TeamTalk 5 | ||
Professional Edition](http://bearware.dk/?page_id=419). | ||
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To get the TeamTalk5 and TeamTalk5Pro DLLs (shared libraries) download | ||
the [TeamTalk 5 SDK](http://bearware.dk/?page_id=419). Alternatively | ||
manually build [TeamTalkLib](../TeamTalkLib) which will output the DLLs into this | ||
folder. |
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# Rust library for TeamTalk DLL | ||
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This TeamTalk library for Rust development generates a Rust library using | ||
[bindgen](https://github.com/rust-lang/rust-bindgen). bindgen simply parses | ||
[TeamTalk.h](../TeamTalk_DLL/TeamTalk.h) and generates a Rust API for the [TeamTalk DLL](../TeamTalk_DLL). | ||
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Use `cargo build` to build the library. |
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