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Ports holding down space to toggle throw mode from tg #6493
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Original file line number | Diff line number | Diff line change |
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@@ -117,9 +117,6 @@ | |
/obj/item/reagent_containers/food/snacks/grown/firelemon/attack_self(mob/living/user) | ||
user.visible_message("<span class='warning'>[user] primes [src]!</span>", "<span class='userdanger'>You prime [src]!</span>") | ||
log_bomber(user, "primed a", src, "for detonation") | ||
if(iscarbon(user)) | ||
var/mob/living/carbon/C = user | ||
C.throw_mode_on() | ||
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Why are you removing this? When you prime a grenade, throw mode should be entered. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Uhh, no this is specific to this fruit for whatever reason. Regular grenades don't toggle your throw mode, so it's for consistency's sake. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Regular grenades can be thrown while primed, even if not in throw mode. |
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icon_state = "firelemon_active" | ||
playsound(loc, 'sound/weapons/armbomb.ogg', 75, 1, -3) | ||
addtimer(CALLBACK(src, .proc/prime), rand(10, 60)) | ||
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Broke logic