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Prevents antagonists without a murderbone objective from hijacking the emergency escape shuttle #8580
Prevents antagonists without a murderbone objective from hijacking the emergency escape shuttle #8580
Conversation
I don't agree with this change or interpretation of the highlighted rule in this way. I don't agree that this is within the spirit of the rule against creating additional witnesses. The spirit of this rule is to prevent players from having an excuse to remove an excessive portion of players from the remainder of the round because the remainder of the round is usually an indefinite and long time. By the time a shuttle hijack is occurring, the rest of the round is a a short and very finite amount of time barring a few extreme examples. Additionally, this rule has never been used to say someone is murderboning when they defend themselves against attackers and witnesses that present hostility first. It has only ever been cited (and at time of writing, intended to be cited) when someone intentionally produces innocent witnesses and then chases them down to kill despite them not wanting anything to do with the situation.
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In addition to rules philosophy, this introduces major mechanical issues in the form of antagonist teamwork. Brainwashed victims, apprentice wizards, |
Is... that not the entire point of Hijacking? A non-hijacker has no reason to hijack unless they are looking to paint a target on themselves. The giant warning it spews out is nice and means everyone should lay off them, just like the DELTA alert means everyone is sent to a place where there are puppies and rainbows, right? Thats why people with Hijack obj escalation are allowed to wantonly hug everybody! |
Baddies do bad thing. |
@Rukofamicom The thing is, whenever a traitor without the objective per se goes for hijack it's because sec/command is wiped out and they got aa therefore ''haha funny ride time'' I've only seen it ''worth it'' once, when we were having a massive xenomorph issue and the player promised the other crewmembers this was the fastest and safest way All the others makes all the crewmembers go unga and attempt to stop it because... Yeah no one wants to go to the Syndicate and that leads for antags to ahelp ''hey this random X attacked me while hijack'' or making player reports when they're in their right to stop it. What caused this PR to be made it's because i had a question to Wilson on how okay it was for an antag to hijack without the objective, you can look it up on discord, it wasn't long. In this case on the round i was citing, the antagonist had AA, he welded both doors and hijacked because... ''everyone was dead anyways'' (Which was a lie, i'd say around twenty people where on the shuttle) until he ended up getting killed by a Dragon I just feel it's very stinky for the crewmembers who just finished the shift to suddenly have to enter in a MUST PREVENT HIJACK mode because someone wants to do it for the lolz, if they have the objective they can already go the murderbone route to prevent that exact scenario from happening however when they don't have it, they can't just go around killing everybody since it's against no murderbone rule, so the exact same scenario always plays out: Antag with non bone objective gets either the L by being killed by a swarm of crewmembers or the W by doing a random wall-off and sneak hijack (OR NOT TO MENTION THE SUPER CRINGE AND BORING STRAT OF DECONSRUCTING THE FRONT WINDOW OF SHUTLE ALT+CLICK AND HIJACK AND BEING ALMOST UNHITTABLE THANKS TO ALL THE OTHER COMPUTERS And the only way to get him is by going to space) Okay i had to get that one out of my chest Point being is that crewmembers usually end up getting killed when in reality if the antag just stayed within their line of objectives could've done different stuff rather than force a random 0 RP TDM when shuttle is about to leave and makes all go gamer mode. @EvilDragonfiend canon? lore? ON MY BEESTATION? But jokes aside... I don't think it's smart to bring +20 people to the syndicate base nor it would look good on thetraitor, they could take a pod and override the system to reach there) |
This was escalated to headmins a very short bit ago in the ideasguy thread related to this PR because I fundamentally disagreed on what counted as murderbone and wanted a clear ruling on it. Both generally agreed: It is not murderbone to attempt a console hijack on the shuttle and then defend your position in the cockpit. The fight that follows a hijacking attempt is IC regardless of who loses the scuffle: It's not murderbone unless the hijacker is killing non-combatants, and it's not valid-hunting to rush the hijacker. As always, there's room for nuance and acting with no RP behind it is probably going to be bad. |
About The Pull Request
Prevents antagonists without a murderbone objective from hijacking the emergency escape shuttle.
Why It's Good For The Game
It's honestly quite a headache for both players and admins. When an antag hijacks the escape shuttle in kind of paints a huge target on their back and so they usually tend to get swarmed by people. And due to them getting attacked it usually results in the traitor retaliating, often with deadly means. However this kind of falls under muderboning
Testing Photographs and Procedure
Screenshots&Videos
Attempting to hijack as a traitor without a murderbone objective fails
But with any murderbone one it doesn't
Changelog
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tweak: Added a murderbone objective check to shuttle hijacking
/:cl: