[WIP]Adds 7 new gases + Adds Cold Fusion + The Return of Freon #8800
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About The Pull Request
This PR:
Recipes
TODO
Why It's Good For The Game
Bee atmos is in a pretty poor place.
For a department that supposedly values skilled people, there is little to no actual feeling of accomplishment. When you finish your first hyper-nob or stimulum burn chamber... thats really all there is to offer.
I feel this is why our atmos player population tends to be on the lower end of the skill spectrum, as atmos players will just switch roles once they've "learned everything" or swap to another server that has a decent repertoire of gases to create.
Really, the only interesting thing to do for most players is make fusion setups, which is why fusion disasters are part of atmos' reputation. It's the hurdle you have to cross if you want to get ANYTHING done, which is really boring.
My long-term goal is to integrate atmos more into the station, but first it needs more mechanics to actually get a good following.
Testing Photographs and Procedure
Screenshots&Videos
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tags.Changelog
馃啈 RKz, Altoids1, Dwasint, JamieD1, silicons, Ghilker
add: Returns Freon to BeeStation after 5 years.
add: hydrogen, healium, dilithium, pluonium, halon, zauker, hexane as new gases
add: The Crystalizes is a machine that allows you to solidify certain gases into materials
add: Hydrogen has crystallizer functionality, with crafting options like fireaxes
add: Electrolyzer, used to make several of the new gases
add: Cold Fusion, achieved using Dilithium
tweak: heat generation of some gases
tweak: fusion uses hydrogen instead of co2
add: gave water sm properties (12 heat modifier, -2 transmit modifier)
add: added fusion interactions for both co2 and h2 when active
/:cl: