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Return jump optimizations and modularity (#2520)
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//Time between each 'combat cycle' of starsystems. Every combat cycle, every system that has opposing fleets in it gets iterated through, with the fleets firing at eachother. | ||
#define COMBAT_CYCLE_INTERVAL 180 SECONDS | ||
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//Threat level of star systems | ||
#define THREAT_LEVEL_NONE 0 | ||
#define THREAT_LEVEL_UNSAFE 2 | ||
#define THREAT_LEVEL_DANGEROUS 4 | ||
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//The different sectors, keep this updated | ||
#define ALL_STARMAP_SECTORS 1,2,3 | ||
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#define SECTOR_SOL 1 | ||
#define SECTOR_NEUTRAL 2 | ||
#define SECTOR_SYNDICATE 3 |
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//Set when the ship successfully returns after the mission | ||
GLOBAL_VAR_INIT(crew_transfer_risa, FALSE) |
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