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vectors.scad
This file provides some mathematical operations that apply to each entry in a vector. It provides normalization and angle computation, and it provides functions for searching lists of vectors for matches to a given vector.
To use, add the following lines to the beginning of your file:
include <BOSL2/std.scad>
-
-
is_vector()
– Returns true if the given value is a vector.
-
-
Section: Scalar operations on vectors
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add_scalar()
– Adds a scalar value to every item in a vector. -
v_mul()
– Returns the element-wise multiplication of two equal-length vectors. -
v_div()
– Returns the element-wise division of two equal-length vectors. -
v_abs()
– Returns the absolute values of the given vector. -
v_floor()
– Returns the values of the given vector, rounded down. -
v_ceil()
– Returns the values of the given vector, rounded up. -
v_lookup()
– Likelookup()
, but it can interpolate between vector results.
-
-
-
unit()
– Returns the unit length of a given vector. -
v_theta()
– Returns the angle counter-clockwise from X+ on the XY plane. -
vector_angle()
– Returns the minor angle between two vectors. -
vector_axis()
– Returns the perpendicular axis between two vectors. -
vector_bisect()
– Returns the vector that bisects two vectors.
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-
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pointlist_bounds()
– Returns the min and max bounding coordinates for the given list of points. -
closest_point()
– Finds the closest point in a list of points. -
furthest_point()
– Finds the furthest point in a list of points. -
vector_search()
– Finds points in a list that are close to a given point. -
vector_search_tree()
– Makes a distance search tree for a list of points. -
vector_nearest()
– Finds thek
nearest points in a list to a given point.
-
Synopsis: Returns true if the given value is a vector.
See Also: is_matrix(), is_path(), is_region()
Usage:
- bool = is_vector(v, [length], [zero=], [all_nonzero=], [eps=]);
Description:
Returns true if v is a list of finite numbers.
Arguments:
By Position | What it does |
---|---|
v |
The value to test to see if it is a vector. |
length |
If given, make sure the vector is length items long. |
By Name | What it does |
---|---|
zero |
If false, require that the norm() of the vector is not approximately zero. If true, require the norm() of the vector to be approximately zero. Default: undef (don't check vector norm() .) |
all_nonzero |
If true, requires all elements of the vector to be more than eps different from zero. Default: false
|
eps |
The minimum vector length that is considered non-zero. Default: EPSILON (1e-9 ) |
Example 1:
include <BOSL2/std.scad>
is_vector(4); // Returns false
is_vector([4,true,false]); // Returns false
is_vector([3,4,INF,5]); // Returns false
is_vector([3,4,5,6]); // Returns true
is_vector([3,4,undef,5]); // Returns false
is_vector([3,4,5],3); // Returns true
is_vector([3,4,5],4); // Returns true
is_vector([]); // Returns false
is_vector([0,4,0],3,zero=false); // Returns true
is_vector([0,0,0],zero=false); // Returns false
is_vector([0,0,1e-12],zero=false); // Returns false
is_vector([0,1,0],all_nonzero=false); // Returns false
is_vector([1,1,1],all_nonzero=false); // Returns true
is_vector([],zero=false); // Returns false
Synopsis: Adds a scalar value to every item in a vector.
Usage:
- v_new = add_scalar(v, s);
Description:
Given a vector and a scalar, returns the vector with the scalar added to each item in it.
Arguments:
By Position | What it does |
---|---|
v |
The initial array. |
s |
A scalar value to add to every item in the array. |
Example 1:
include <BOSL2/std.scad>
a = add_scalar([1,2,3],3); // Returns: [4,5,6]
Synopsis: Returns the element-wise multiplication of two equal-length vectors.
See Also: add_scalar(), v_div()
Usage:
- v3 = v_mul(v1, v2);
Description:
Element-wise multiplication. Multiplies each element of v1
by the corresponding element of v2
.
Both v1
and v2
must be the same length. Returns a vector of the products. Note that
the items in v1
and v2
can be anything that OpenSCAD will multiply.
Arguments:
By Position | What it does |
---|---|
v1 |
The first vector. |
v2 |
The second vector. |
Example 1:
include <BOSL2/std.scad>
v_mul([3,4,5], [8,7,6]); // Returns [24, 28, 30]
Synopsis: Returns the element-wise division of two equal-length vectors.
See Also: add_scalar(), v_mul()
Usage:
- v3 = v_div(v1, v2);
Description:
Element-wise vector division. Divides each element of vector v1
by
the corresponding element of vector v2
. Returns a vector of the quotients.
Arguments:
By Position | What it does |
---|---|
v1 |
The first vector. |
v2 |
The second vector. |
Example 1:
include <BOSL2/std.scad>
v_div([24,28,30], [8,7,6]); // Returns [3, 4, 5]
Synopsis: Returns the absolute values of the given vector.
Usage:
- v2 = v_abs(v);
Description:
Returns a vector of the absolute value of each element of vector v
.
Arguments:
By Position | What it does |
---|---|
v |
The vector to get the absolute values of. |
Example 1:
include <BOSL2/std.scad>
v_abs([-1,3,-9]); // Returns: [1,3,9]
Synopsis: Returns the values of the given vector, rounded down.
Usage:
- v2 = v_floor(v);
Description:
Returns the given vector after performing a floor()
on all items.
Synopsis: Returns the values of the given vector, rounded up.
Usage:
- v2 = v_ceil(v);
Description:
Returns the given vector after performing a ceil()
on all items.
Synopsis: Like lookup()
, but it can interpolate between vector results.
See Also: v_abs(), v_floor(), v_ceil()
Usage:
- v2 = v_lookup(x, v);
Description:
Works just like the built-in function lookup()
, except that it can also interpolate between vector result values of the same length.
Arguments:
By Position | What it does |
---|---|
x |
The scalar value to look up. |
v |
A list of [KEY,VAL] pairs. KEYs are scalars. VALs should either all be scalar, or all be vectors of the same length. |
Example 1:
include <BOSL2/std.scad>
x = v_lookup(4.5, [[4, [3,4,5]], [5, [5,6,7]]]); // Returns: [4,5,6]
Synopsis: Returns the unit length of a given vector.
See Also: v_abs(), v_floor(), v_ceil()
Usage:
- v = unit(v, [error]);
Description:
Returns the unit length normalized version of vector v. If passed a zero-length vector,
asserts an error unless error
is given, in which case the value of error
is returned.
Arguments:
By Position | What it does |
---|---|
v |
The vector to normalize. |
error |
If given, and input is a zero-length vector, this value is returned. Default: Assert error on zero-length vector. |
Example 1:
include <BOSL2/std.scad>
v1 = unit([10,0,0]); // Returns: [1,0,0]
v2 = unit([0,10,0]); // Returns: [0,1,0]
v3 = unit([0,0,10]); // Returns: [0,0,1]
v4 = unit([0,-10,0]); // Returns: [0,-1,0]
v5 = unit([0,0,0],[1,2,3]); // Returns: [1,2,3]
v6 = unit([0,0,0]); // Asserts an error.
Synopsis: Returns the angle counter-clockwise from X+ on the XY plane.
See Also: unit()
Usage:
- theta = v_theta([X,Y]);
Description:
Given a vector, returns the angle in degrees counter-clockwise from X+ on the XY plane.
Synopsis: Returns the minor angle between two vectors.
Usage:
- ang = vector_angle(v1,v2);
- ang = vector_angle([v1,v2]);
- ang = vector_angle(PT1,PT2,PT3);
- ang = vector_angle([PT1,PT2,PT3]);
Description:
If given a single list of two vectors, like vector_angle([V1,V2])
, returns the angle between the two vectors V1 and V2.
If given a single list of three points, like vector_angle([A,B,C])
, returns the angle between the line segments AB and BC.
If given two vectors, like vector_angle(V1,V2)
, returns the angle between the two vectors V1 and V2.
If given three points, like vector_angle(A,B,C)
, returns the angle between the line segments AB and BC.
Arguments:
By Position | What it does |
---|---|
v1 |
First vector or point. |
v2 |
Second vector or point. |
v3 |
Third point in three point mode. |
Example 1:
include <BOSL2/std.scad>
ang1 = vector_angle(UP,LEFT); // Returns: 90
ang2 = vector_angle(RIGHT,LEFT); // Returns: 180
ang3 = vector_angle(UP+RIGHT,RIGHT); // Returns: 45
ang4 = vector_angle([10,10], [0,0], [10,-10]); // Returns: 90
ang5 = vector_angle([10,0,10], [0,0,0], [-10,10,0]); // Returns: 120
ang6 = vector_angle([[10,0,10], [0,0,0], [-10,10,0]]); // Returns: 120
Synopsis: Returns the perpendicular axis between two vectors.
See Also: unit(), v_theta(), vector_angle()
Usage:
- axis = vector_axis(v1,v2);
- axis = vector_axis([v1,v2]);
- axis = vector_axis(PT1,PT2,PT3);
- axis = vector_axis([PT1,PT2,PT3]);
Description:
If given a single list of two vectors, like vector_axis([V1,V2])
, returns the vector perpendicular the two vectors V1 and V2.
If given a single list of three points, like vector_axis([A,B,C])
, returns the vector perpendicular to the plane through a, B and C.
If given two vectors, like vector_axis(V1,V2)
, returns the vector perpendicular to the two vectors V1 and V2.
If given three points, like vector_axis(A,B,C)
, returns the vector perpendicular to the plane through a, B and C.
Arguments:
By Position | What it does |
---|---|
v1 |
First vector or point. |
v2 |
Second vector or point. |
v3 |
Third point in three point mode. |
Example 1:
include <BOSL2/std.scad>
axis1 = vector_axis(UP,LEFT); // Returns: [0,-1,0] (FWD)
axis2 = vector_axis(RIGHT,LEFT); // Returns: [0,-1,0] (FWD)
axis3 = vector_axis(UP+RIGHT,RIGHT); // Returns: [0,1,0] (BACK)
axis4 = vector_axis([10,10], [0,0], [10,-10]); // Returns: [0,0,-1] (DOWN)
axis5 = vector_axis([10,0,10], [0,0,0], [-10,10,0]); // Returns: [-0.57735, -0.57735, 0.57735]
axis6 = vector_axis([[10,0,10], [0,0,0], [-10,10,0]]); // Returns: [-0.57735, -0.57735, 0.57735]
Synopsis: Returns the vector that bisects two vectors.
See Also: unit(), v_theta(), vector_angle(), vector_axis()
Usage:
- newv = vector_bisect(v1,v2);
Description:
Returns a unit vector that exactly bisects the minor angle between two given vectors.
If given two vectors that are directly opposed, returns undef
.
Synopsis: Returns the min and max bounding coordinates for the given list of points.
Topics: Geometry, Bounding Boxes, Bounds
See Also: closest_point()
Usage:
- pt_pair = pointlist_bounds(pts);
Description:
Finds the bounds containing all the points in pts
which can be a list of points in any dimension.
Returns a list of two items: a list of the minimums and a list of the maximums. For example, with
3d points [[MINX, MINY, MINZ], [MAXX, MAXY, MAXZ]]
Arguments:
By Position | What it does |
---|---|
pts |
List of points. |
Synopsis: Finds the closest point in a list of points.
Topics: Geometry, Points, Distance
See Also: pointlist_bounds(), furthest_point()
Usage:
- index = closest_point(pt, points);
Description:
Given a list of points
, finds the index of the closest point to pt
.
Arguments:
By Position | What it does |
---|---|
pt |
The point to find the closest point to. |
points |
The list of points to search. |
Synopsis: Finds the furthest point in a list of points.
Topics: Geometry, Points, Distance
See Also: pointlist_bounds(), closest_point()
Usage:
- index = furthest_point(pt, points);
Description:
Given a list of points
, finds the index of the furthest point from pt
.
Arguments:
By Position | What it does |
---|---|
pt |
The point to find the farthest point from. |
points |
The list of points to search. |
Synopsis: Finds points in a list that are close to a given point.
Topics: Search, Points, Closest
See Also: vector_search_tree(), vector_nearest()
Usage:
- indices = vector_search(query, r, target);
Description:
Given a list of query points query
and a target
to search,
finds the points in target
that match each query point. A match holds when the
distance between a point in target
and a query point is less than or equal to r
.
The returned list will have a list for each query point containing, in arbitrary
order, the indices of all points that match that query point.
The target
may be a simple list of points or a search tree.
When target
is a large list of points, a search tree is constructed to
speed up the search with an order around O(log n) per query point.
For small point lists, a direct search is done dispensing a tree construction.
Alternatively, target
may be a search tree built with vector_search_tree()
.
In that case, that tree is parsed looking for matches.
An empty list of query points will return a empty output list.
An empty list of target points will return a output list with an empty list for each query point.
Arguments:
By Position | What it does |
---|---|
query |
list of points to find matches for. |
r |
the search radius. |
target |
list of the points to search for matches or a search tree. |
Example 1: A set of four queries to find points within 1 unit of the query. The circles show the search region and all have radius 1.
include <BOSL2/std.scad>
$fn=32;
k = 2000;
points = list_to_matrix(rands(0,10,k*2,seed=13333),2);
queries = [for(i=[3,7],j=[3,7]) [i,j]];
search_ind = vector_search(queries, points, 1);
move_copies(points) circle(r=.08);
for(i=idx(queries)){
color("blue")stroke(move(queries[i],circle(r=1)), closed=true, width=.08);
color("red") move_copies(select(points, search_ind[i])) circle(r=.08);
}
Example 2: when a series of searches with different radius are needed, its is faster to pre-compute the tree
include <BOSL2/std.scad>
$fn=32;
k = 2000;
points = list_to_matrix(rands(0,10,k*2),2,seed=13333);
queries1 = [for(i=[3,7]) [i,i]];
queries2 = [for(i=[3,7]) [10-i,i]];
r1 = 1;
r2 = .7;
search_tree = vector_search_tree(points);
search_1 = vector_search(queries1, r1, search_tree);
search_2 = vector_search(queries2, r2, search_tree);
move_copies(points) circle(r=.08);
for(i=idx(queries1)){
color("blue")stroke(move(queries1[i],circle(r=r1)), closed=true, width=.08);
color("red") move_copies(select(points, search_1[i])) circle(r=.08);
}
for(i=idx(queries2)){
color("green")stroke(move(queries2[i],circle(r=r2)), closed=true, width=.08);
color("red") move_copies(select(points, search_2[i])) circle(r=.08);
}
Synopsis: Makes a distance search tree for a list of points.
Topics: Search, Points, Closest
See Also: vector_nearest(), vector_search()
Usage:
- tree = vector_search_tree(points,leafsize);
Description:
Construct a search tree for the given list of points to be used as input
to the function vector_search()
. The use of a tree speeds up the
search process. The tree construction stops branching when
a tree node represents a number of points less or equal to leafsize
.
Search trees are ball trees. Constructing the
tree should be O(n log n) and searches should be O(log n), though real life
performance depends on how the data is distributed, and it will deteriorate
for high data dimensions. This data structure is useful when you will be
performing many searches of the same data, so that the cost of constructing
the tree is justified. (See https://en.wikipedia.org/wiki/Ball_tree)
For a small lists of points, the search with a tree may be more expensive
than direct comparisons. The argument treemin
sets the minimum length of
point set for which a tree search will be done by vector_search
.
For an empty list of points it returns an empty list.
Arguments:
By Position | What it does |
---|---|
points |
list of points to store in the search tree. |
leafsize |
the size of the tree leaves. Default: 25 |
treemin |
the minimum size of the point list for which a tree search is done. Default: 400 |
Example 1: A set of four queries to find points within 1 unit of the query. The circles show the search region and all have radius 1.
include <BOSL2/std.scad>
$fn=32;
k = 2000;
points = random_points(k, scale=10, dim=2,seed=13333);
queries = [for(i=[3,7],j=[3,7]) [i,j]];
search_tree = vector_search_tree(points);
search_ind = vector_search(queries,1,search_tree);
move_copies(points) circle(r=.08);
for(i=idx(queries)){
color("blue") stroke(move(queries[i],circle(r=1)), closed=true, width=.08);
color("red") move_copies(select(points, search_ind[i])) circle(r=.08);
}
Synopsis: Finds the k
nearest points in a list to a given point.
Topics: Search, Points, Closest
See Also: vector_search(), vector_search_tree()
Usage:
- indices = vector_nearest(query, k, target);
Description:
Search target
for the k
points closest to point query
.
The input target
is either a list of points to search or a search tree
pre-computed by `vector_search_tree(). A list is returned containing the indices
of the points found in sorted order, closest point first.
Arguments:
By Position | What it does |
---|---|
query |
point to search for |
k |
number of neighbors to return |
target |
a list of points or a search tree to search in |
Example 1: Four queries to find the 15 nearest points. The circles show the radius defined by the most distant query result. Note they are different for each query.
include <BOSL2/std.scad>
$fn=32;
k = 1000;
points = list_to_matrix(rands(0,10,k*2,seed=13333),2);
tree = vector_search_tree(points);
queries = [for(i=[3,7],j=[3,7]) [i,j]];
search_ind = [for(q=queries) vector_nearest(q, 15, tree)];
move_copies(points) circle(r=.08);
for(i=idx(queries)){
circle = circle(r=norm(points[last(search_ind[i])]-queries[i]));
color("red") move_copies(select(points, search_ind[i])) circle(r=.08);
color("blue") stroke(move(queries[i], circle), closed=true, width=.08);
}
Table of Contents
Function Index
Topics Index
Cheat Sheet
Tutorials
Basic Modeling:
- constants.scad STD
- transforms.scad STD
- attachments.scad STD
- shapes2d.scad STD
- shapes3d.scad STD
- drawing.scad STD
- masks2d.scad STD
- masks3d.scad STD
- distributors.scad STD
- color.scad STD
- partitions.scad STD
- miscellaneous.scad STD
Advanced Modeling:
Math:
- math.scad STD
- linalg.scad STD
- vectors.scad STD
- coords.scad STD
- geometry.scad STD
- trigonometry.scad STD
Data Management:
- version.scad STD
- comparisons.scad STD
- lists.scad STD
- utility.scad STD
- strings.scad STD
- structs.scad
- fnliterals.scad
Threaded Parts:
Parts:
- ball_bearings.scad
- cubetruss.scad
- gears.scad
- hinges.scad
- joiners.scad
- linear_bearings.scad
- modular_hose.scad
- nema_steppers.scad
- polyhedra.scad
- sliders.scad
- tripod_mounts.scad
- walls.scad
- wiring.scad
STD = Included in std.scad