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RotMG Version incompatible with BepinEx #433
Comments
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Any news on this? |
For @animusDS and @kecleon, I just tried to run Realm with the latest BE build installed and it opens fine without any white screen stuff. My guess is they fixed whatever the issue when they did all those updates ~1 week ago. Obviously can't test it with all your guys' client stuff, but wanted to lyk the first set of issues seems to be resolved. |
ty I'll check to see if it works and report back. Thanks for informing me!". 🙏 |
Any luck? |
Not working for me on ErrorLog.log contains:
Last few lines of LogOutput.log are:
Are you sure you installed correctly and there's log info in the BepInEx folder after you launch? |
@kecleon Yep! Running it with Edit: If you have any other questions about it running on mine, I'll try to keep an eye here but my Discord is DoctorZee#4445 Log:
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Okay well, I see why it is working for you, it's because it is installed into the Exalt Launcher not Exalt Client (which is located at
Try installing it into the client if you want and let me know if it works... |
You're super right, whoops. Getting that same error. ErrorLog.log:
LogOutput.log:
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Damn alright, thank you for trying 👍 |
Greetings! Thanks for all the reports. Since we've been getting the same reports on Discord and other GH issues, I've consolidated all reports into a single ticket: You can find more information about the issue and a temporary workaround there. As such, I'm closing this issue to favour one central place for the problem discussion. |
Hey! I've began working on supporting 2021.2+ unity versions in Il2CppInterop over at Try using the latest BepInEx bleeding edge build along with replacing Il2CppInterop.Runtime.dll & Il2CppInterop.Common.dll from the Il2CppInterop build artifacts. Tested on latest version of RotMG without getting any crashes, let me know if you run into any issues. Relevant: @kecleon @Michael-Ziluck |
Sucess! Kinda... Game opens but gets stuck at a loading screen. I'm unsure if that's related to launching the game from the Do either of you know what might be up? Definitely gets much further than it ever did before with the changes from Kasuromi. Edit:
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Hey, apologies for not being able to check it out sooner. @Kasuromi's fix is indeed working! Not sure if there are any other issues with this version but I have not encountered any, and am able to work on plugins now. Thank you! |
What happened?
Using bleeding build of BepinEx, on RotMG, a very much unsupported game (il2cpp & obfuscated). BepinEx doesn't work, is there any chance of BepinEx supporting it? When launching the game after installing BepinEx, the game's window opens all white, then has an odd error pops up, then it closes.
Thanks!
Steps to reproduce
Install RotMG
Make account, login to launcher
Install BepinEx
Run RotMG from its launcher
BepInEx Distribution
Bleeding Edge from BepisBuilds
Log outputs
Environment
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