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I am near the end of the upgrades in the sermon. I am picking the new relic types of godly or demon types. When I level up and try to pick the other, it suddenly can't select. Usually it zeros in on the options, but it acts like a free cursor that can't find anything. And then I end up stuck there as I can't exit. I have done this a few times now and get the same result. Is it the mods I use or something else?
BepInEx Distribution
Stable from GitHub
Log outputs
[Message: BepInEx] BepInEx 5.4.21.0 - Cult Of The Lamb (18/01/2024 1:29:46 PM)
[Info : BepInEx] Running under Unity v2021.3.16.4200023
[Info : BepInEx] CLR runtime version: 4.0.30319.42000
[Info : BepInEx] Supports SRE: True
[Info : BepInEx] System platform: Bits64, Windows
[Message: BepInEx] Preloader started
[Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.21.0]
[Info : BepInEx] 1 patcher plugin loaded
[Info : BepInEx] Patching [Assembly-CSharp] with [BepInEx.Chainloader]
[Message: BepInEx] Preloader finished
[Message: BepInEx] Chainloader ready
[Message: BepInEx] Chainloader started
[Info : BepInEx] 5 plugins to load
[Info : BepInEx] Loading [Configuration Manager 18.2]
[Info : BepInEx] Loading [FleeceMod 1.6]
[Info : FleeceMod] Fleecemod loaded
[Info : BepInEx] Loading [Rare Tarots Only 1.0.0]
[Info :Rare Tarots Only] Plugin hex7cd.cotl.raretarotsonly is loaded!
[Info : BepInEx] Loading [The Cult of QoL Collection 2.1.9]
[Warning:The Cult of QoL Collection] Not patching interaction_FollowerInteraction+<BribeRoutine>d__82:MoveNext as Mass Bribe is false!
[Warning:The Cult of QoL Collection] Not patching interaction_FollowerInteraction+<IntimidateRoutine>d__70:MoveNext as Mass Intimidate is false!
[Warning:The Cult of QoL Collection] Not patching interaction_FollowerInteraction+<BullyRoutine>d__77:MoveNext as Mass Bully is false!
[Warning:The Cult of QoL Collection] Not patching interaction_FollowerInteraction+<ReassureRoutine>d__76:MoveNext as Mass Reassure is false!
[Warning:The Cult of QoL Collection] Not patching interaction_FollowerInteraction+<ReeducateRoutine>d__72:MoveNext as Mass Reeducate is false!
[Warning:The Cult of QoL Collection] Not patching interaction_FollowerInteraction+<RomanceRoutine>d__73:MoveNext as Mass Romance is false!
[Info : BepInEx] Loading [Namify 0.1.3]
[Info : Namify] Loaded Namify!
[Message: BepInEx] Chainloader startup complete
[Error : Unity Log] Font at path: Fonts/LocalisedFonts/FontAwesome/Font Awesome 6 Pro-Solid-900 SDF was not loaded correctly! Some fonts will be missing!
[Error : Unity Log] Font at path: Fonts/LocalisedFonts/Chinese(Simplified)/Chinese(Simplified)-NotoSansSC-Regular SDF was not loaded correctly! Some fonts will be missing!
[Error : Unity Log] Font at path: Fonts/LocalisedFonts/Chinese(Tranditional)/Chinese(Traditional)-NotoSansTC-Regular SDF was not loaded correctly! Some fonts will be missing!
[Error : Unity Log] Font at path: Fonts/LocalisedFonts/Korean/NotoSansKR-Regular SDF was not loaded correctly! Some fonts will be missing!
[Error : Unity Log] Font at path: Fonts/LocalisedFonts/Japanese/NotoSansJP-Regular SDF was not loaded correctly! Some fonts will be missing!
[Error : Unity Log] Font at path: Fonts/LocalisedFonts/Russian/NotoSans-Regular SDF was not loaded correctly! Some fonts will be missing!
[Debug : BepInEx] [UnityInput] Using LegacyInputSystem
[Warning: Unity Log] FMOD cannot find event 'event:/ui/Sermon Speech Bubble'
[Warning: Unity Log] StoryObjectiveData must be instantiated using the ScriptableObject.CreateInstance method instead of new StoryObjectiveData.
[Warning: Unity Log] StoryObjectiveData must be instantiated using the ScriptableObject.CreateInstance method instead of new StoryObjectiveData.
[Warning: Unity Log] StoryObjectiveData must be instantiated using the ScriptableObject.CreateInstance method instead of new StoryObjectiveData.
[Warning: Unity Log] StoryObjectiveData must be instantiated using the ScriptableObject.CreateInstance method instead of new StoryObjectiveData.
[Warning: Unity Log] StoryObjectiveData must be instantiated using the ScriptableObject.CreateInstance method instead of new StoryObjectiveData.
[Warning: Unity Log] StoryObjectiveData must be instantiated using the ScriptableObject.CreateInstance method instead of new StoryObjectiveData.
[Warning: Unity Log] StoryObjectiveData must be instantiated using the ScriptableObject.CreateInstance method instead of new StoryObjectiveData.
[Warning: Unity Log] StoryObjectiveData must be instantiated using the ScriptableObject.CreateInstance method instead of new StoryObjectiveData.
[Warning: Unity Log] StoryObjectiveData must be instantiated using the ScriptableObject.CreateInstance method instead of new StoryObjectiveData.
[Info : Unity Log] System.Collections.Generic.List`1[System.String]
[Info : Namify] Loaded 1970 Namify generated names.
[Info : Unity Log] System.Collections.Generic.List`1[System.String]
[Info : Namify] Loaded 11 user-generated names.
[Warning: Unity Log] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
[Warning: Unity Log] OutlineEffect does not support Unity Post-processing stack v2. It might not work as expected.
[Warning: Unity Log] BiomeLightingSettings must be instantiated using the ScriptableObject.CreateInstance method instead of new BiomeLightingSettings.
[Warning: Unity Log] Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
[Warning: Unity Log] <color=#0099bc><b>DOTWEEN ► </b></color>Max Tweens reached: capacity has automatically been increased from 200/50 to 500/50. Use DOTween.SetTweensCapacity to set it manually at startup
[Error : Unity Log] Coroutine couldn't be started because the the game object 'Follower Hauras' is inactive!
[Error : Unity Log] Coroutine couldn't be started because the the game object 'Follower Milani' is inactive!
[Error : Unity Log] Coroutine couldn't be started because the the game object 'Follower Poppy' is inactive!
[Error : Unity Log] Coroutine couldn't be started because the the game object 'Follower Archibald' is inactive!
[Error : Unity Log] Coroutine couldn't be started because the the game object 'Follower Sozo' is inactive!
[Error : Unity Log] Coroutine couldn't be started because the the game object 'Follower Mattson' is inactive!
[Error : Unity Log] Coroutine couldn't be started because the the game object 'Follower Woodson' is inactive!
[Error : Unity Log] Coroutine couldn't be started because the the game object 'Follower Carillo' is inactive!
[Error : Unity Log] NullReferenceException
Stack trace:
UnityEngine.UI.Selectable.DoStateTransition (UnityEngine.UI.Selectable+SelectionState state, System.Boolean instant) (at <4560eb953ffe45348b42c707fca1672a>:0)
Lamb.UI.MMSelectable.DoStateTransition (UnityEngine.UI.Selectable+SelectionState state, System.Boolean instant) (at <8e164f7d04ee457484f8494b2887f811>:0)
Lamb.UI.MMSelectable.SetNormalTransitionState () (at <8e164f7d04ee457484f8494b2887f811>:0)
src.UINavigator.UINavigatorNew.NavigateToNew (src.UINavigator.IMMSelectable newSelectable) (at <8e164f7d04ee457484f8494b2887f811>:0)
Lamb.UI.UpgradeMenuCursor.Update () (at <8e164f7d04ee457484f8494b2887f811>:0)
[Error : Unity Log] NullReferenceException
Stack trace:
UnityEngine.UI.Selectable.DoStateTransition (UnityEngine.UI.Selectable+SelectionState state, System.Boolean instant) (at <4560eb953ffe45348b42c707fca1672a>:0)
Lamb.UI.MMSelectable.DoStateTransition (UnityEngine.UI.Selectable+SelectionState state, System.Boolean instant) (at <8e164f7d04ee457484f8494b2887f811>:0)
Lamb.UI.MMSelectable.SetNormalTransitionState () (at <8e164f7d04ee457484f8494b2887f811>:0)
src.UINavigator.UINavigatorNew.NavigateToNew (src.UINavigator.IMMSelectable newSelectable) (at <8e164f7d04ee457484f8494b2887f811>:0)
Lamb.UI.UpgradeMenuCursor.Update () (at <8e164f7d04ee457484f8494b2887f811>:0)
Environment
- OS: Windows 11
- BepInEx: 5.4.21.0
- Game: Cult of the Lamb
The text was updated successfully, but these errors were encountered:
Test with bepinex but with no mods loaded - if the issue doesn't happen with that setup, go to that game's modding community (and if it still happens, say so here)
Test with bepinex but with no mods loaded - if the issue doesn't happen with that setup, go to that game's modding community (and if it still happens, say so here)
Sadly still happens. I did without a single mod(The plugins) and it won't let me pick the next fighting bonus thing.
What happened?
I am near the end of the upgrades in the sermon. I am picking the new relic types of godly or demon types. When I level up and try to pick the other, it suddenly can't select. Usually it zeros in on the options, but it acts like a free cursor that can't find anything. And then I end up stuck there as I can't exit. I have done this a few times now and get the same result. Is it the mods I use or something else?
BepInEx Distribution
Stable from GitHub
Log outputs
Environment
The text was updated successfully, but these errors were encountered: