Update Bepin GOs to use HideAndDontSave flags #222
Merged
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Description
To prevent forceful destruction of the manager GOs by the game (see Oddworld: Soulstorm) via
Resources.UnloadUnusedAssets
we can use https://docs.unity3d.com/ScriptReference/HideFlags.HideAndDontSave.htmlMotivation and Context
Oddworld: Soulstorm (for example) uses aggressive resource management approach that forcefully unloads any objects, including those that were set to DontDestroyOnLoad(). There are 3 possible workarounds:
How Has This Been Tested?
Preliminary testing on
Oddworld: Soulstorm
(custom build of Unity 2019.4.12) for about an hour. Plugins used to be destroyed and unloaded after first scene change, now they persist.Screenshots (if appropriate):
Checklist: