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Adding back the level up sound being played that was accidentally rem…
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…oved in the previous commit
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rootslinux committed Dec 10, 2012
1 parent 5170059 commit d45d305
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1 change: 1 addition & 0 deletions src/modes/battle/battle_finish.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -111,6 +111,7 @@ void CharacterGrowth::UpdateGrowthData() {

if (level_gained == true) {
_experience_levels_gained++;
AudioManager->PlaySound("snd/levelup.wav");

// New skills are only found in growth data when the character has reached a new level
// Note that the character's new skills learned container will be cleared upon the next
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