Skip to content

Latest commit

 

History

History
235 lines (171 loc) · 11.5 KB

File metadata and controls

235 lines (171 loc) · 11.5 KB

Changelog for 1.0.6-r1

Mod updates

  • Fix config typo.
  • Add a config for oil generator values.
  • Remove the after:BuildCraft dependency because it's. obsolete
  • Make water bowl spilling not happen when you're standing.
  • Removed the flippers, wading boots, flower band, and corruption music disc.
  • Re-added errors for properties using default value (as log spam this time), fixed some errors not showing during json parsing.
  • Fixed a crash with buildcraft.
    Closes #1046 Rare new world crash with buildcraft and BOP versions 2240 to 2247. Certain seeds
  • Switched to using Forge spawn eggs
  • Re-organized the BOP creative menu
  • Fixed ore dictionary recipes
  • Fixed mud/flesh blocks not slowing the player down
  • Prevented BOP blocks/items from appearing in all creative tabs.
    Closes #1048 1.12 Inventory Tabs stuffed up
  • Tweaked the Redwood Forest biome.
  • Fixed sand/gravel generation to not replace village farmland blocks, tweaked the Mystic Grove/Redwood Forest.
New
  • Most render logic moved to new mod, CTM.
Changes
  • Futura blocks are back to their former glory!
  • Antiblocks GLOW (and a few other blocks do too!)
  • Fix some potential packet exploits.
Fixes
  • Fix companion cube subtext.
  • Remove Minetweaker lib dependency.
Fixes
  • Light level hud should now show correct values.
  • Mod should now load for Minecraft version 1.11.
Changes
  • Don't spam sound engine restart needed if auto-restart is not enabled and sound stream thread dies.
  • Fixed some unlocalized names not being fully lowercased.
  • Fixed modules loading before the actual mod.
  • Fixed usage of a method that is not available for 1.10.
  • Added Forestry property reference.
  • Updated mappings & forge version.
Fixed
  • Crash when setting structure spawn weight to 0.
  • Log spam from Dials.
  • Move the bee allele register event to the preInit.
  • Update JEI integration.
  • Fix leaves spawning near 0,0,0.
  • Fix backpack pickup handler.
  • Update dependencies.
Additions:
  • Restore Immersive Engineering compat.
  • Restore Minetweaker compat.
Changes:
  • Update zh_CN.lang.
Fixes:
Fixes:
  • Fix the Vanilla to Iron and Vanilla to Copper upgrades conflicting with the recipes for the actual shulker box itself.
  • Add Russian translation for config.jei.valid (#903)
  • Increase the default value for maxSubtypes from 100 to 300
  • Minor cleanup
  • Fix ingredientFilter#setFilterText
  • Added multipart tinting support
  • Fixed crash when somebody fires an invalid interaction event
  • Fixed issues with wrapped worlds being reset
  • Fixed multipart tile re-creation on update
  • Fix quoted command substitution to preserve white space in shell.
    Commit: 5769812
  • Print verbose status for /bin/mv -v.
    Commit: 08bb90f
  • Fixes install and cp #2398.
    Commit: f2b5e01
  • When saving a file with edit, make the missing dirs if needed.
    Commit: b02c60e
  • Prefer component.doc to __string for component documentation.
    Commit: 0543d0e
  • Fix ls exit code when piping.
    Commit: 1a4e15b
  • Promote ENV to loaded code in lua shell
    Commit: d1b7cb9
  • Revert change that removed local_env return options from modules.
    Commit: fcb9122
  • Fix #2405 Bubble bug
    Commit: e3ab7fc
  • Update pastebin url to https
    Commit: d80c7a8
  • Minor: remove unused code in /lib/sh.
    Commit: aa932bc
  • Dos2Unixify the source
    Commit: 7f4c9c4
  • Fix typos and pwchar option in term.read.
    Commit: f297eef
  • OpenOS 1.6.3 update #2414
    Commit: 06a0861
  • Update serialization.lua #2416
    Commit: 62471f7
  • OpenOS 1.6.4
    Commit: 067f217
  • Fix: dispatch interrupts to all handlers, pipe coroutine resume status.
    Commit: 74d77b1
  • Fixed CTM, Custom Colors and Shaders block matching to better handle missing blocks
  • Added support for CIT models
  • Compatible with Forge #2311 (03.06.2017)
  • Command System overhaul!!! Almost every command changed in usage or even name! The wiki will be updated to match soon
  • Added /#& "command 1" "command 2" [..], which runs multiple commands at once! This is especially useful in conjunction with /#map and /#selection
  • Poems are now more adjustable! It's now completely backus-naur based.
  • Fixed rendering crash with cabinets.
  • Added option to disable all olive oil + food recipes.
  • Reduced console spam from modded Tile Entities/Entities.

Mod-pack

Changes

Added
  • CTM as dependency for Chisel2.
    Allows resource packs to add connected textures, emissive rendering, and much more.
  • Immersive Engineering
    Immersive Engineering is a tech mod with a certain charm, based on the ideas and concepts, and with most assets created by Damien Hazard.
  • Immersive Petroleum
    Adds oil and oil processing features to Immersive Engineering.
  • Industrial Wires
    An addon for IndustrialCraft2 and Immersive Engineering that adds IE wires to transfer IC2 power and other fun things!
  • New convenience recipes.
    Commit: 95f3d91
  • Dragon Egg from Elytra.
  • Name Tag.
Replaced:
Removed
Fixed