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Geometry Nodes - Mix Color node is added back to the Color category - add to Add Shelf #3251
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They had one job ... ^^ |
Yeah.. they merged the nodes, then they split it again... jeesus christ. |
No icon creation involved, let's tackle it |
I think the cause here is that this particular node has settings. Normal operator: bpy.ops.node.add_node(type="ShaderNodeMixRGB", use_transform=True) This particular operator: bpy.ops.node.add_node(type="ShaderNodeMix", use_transform=True, settings=[{"name":"data_type", "value":"'RGBA'"}]) I am having a hard time though to pass these settings to the python operator . It refuses to work. I tried everything i can think of now. Obviously i missed the working method ...
Well, it creates the node. But cuts off the two at the end since it errors out at the settings. And it starts of course in Float mode ... The crazy part is, i just want to read it, so why does it moan that it is read only? @iyadahmed , do you have an idea how to write the props settings here so that python doesn't fail at it? |
… add to Add Shelf #3251 - added node
They added the same Mix Color node with a different default to the Color Category in Geometry Nodes. So we should update the Add Shelf. The Utility Mix node defaults to Float. Mix Color defaults do Color.
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